branchrust_reboot/maincancel

32,208 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Manifest
10 Years Ago
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
10 Years Ago
Pieshape converting to OnPopulateMesh
10 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
10 Years Ago
improved torch.viewmodel FX's exactly 35.3859%
10 Years Ago
Merge from unity5.2.0f3_changes
10 Years Ago
Survey_crater_oil now has Bubblin' crude.
10 Years Ago
better mesh particle materials
10 Years Ago
Fixed broken HUD stuff
10 Years Ago
less pink blood overlay.
10 Years Ago
Merging holosight branch into main
10 Years Ago
Converted cold overlay to ScreenOverlayEx
10 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
10 Years Ago
Electric buzz sounds for petur
10 Years Ago
Slight left/right panning on local player footsteps
10 Years Ago
ScreenOverlayEx takes light intensity into account
10 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
10 Years Ago
Fixed EffectRecycle lifetime calculation
10 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
10 Years Ago
Fixed NRE in projectile prediction if non-authoritative
10 Years Ago
Explicit case for fake projectiles with a penetration power of 0
10 Years Ago
Projectile prediction tweak
10 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
10 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
10 Years Ago
Fixed server compile error
10 Years Ago
Added ghetto-ass support for normal mapped screen overlays
10 Years Ago
updated overlay_bleeding maps.
10 Years Ago
EffectRecycle optimizations
10 Years Ago
WIP FX
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
10 Years Ago
System info tweak
10 Years Ago
Performance.memoryAllocations is stored as megabytes
10 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing
10 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
10 Years Ago
Scene stuff. Missing strobelight mats.
10 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.
10 Years Ago
Added the shadowless point light back to the furnace.
10 Years Ago
These oaks shouldn't have two-sided bark materials.
10 Years Ago
Manifest.
10 Years Ago
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
10 Years Ago
FX WIP
10 Years Ago
▊▌▉▆▊ ▊▍▆▊▇▉
10 Years Ago
System info tweak
10 Years Ago
Added memory usage / gc counter to perf 1 / 2
10 Years Ago
reloading counts as a weapon cycle
10 Years Ago
WIP on stone blunt FX
10 Years Ago
Prewarm filter test