34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed comfort/radiation/heat triggers not working
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed doors not shutting clientside, on the first USE
Server Corpse Profiling
                
                
                
                
             
         
        
            
            
            
                
                Merged Diogo's awesome water in
                
                
                
                
             
         
        
            
            
            
                
                Tool cupboard model, textures, lods and gibs
                
                
                
                
             
         
        
        
            
            
            
                
                All projection distance on decals changed to .1
Added Metalore and stone decals.
                
                
                
                
             
         
        
            
            
            
                
                Load ambient sounds in background (fixes 20ms+ spikes)
                
                
                
                
             
         
        
            
            
            
                
                Throw error in CreateModulator if array out of bounds
OnHolster/OnDeploy should only be called for local players
                
                
                
                
             
         
        
            
            
            
                
                All prefabs start disabled
                
                
                
                
             
         
        
            
            
            
                
                AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
                
                
                
                
             
         
        
            
            
            
                
                Added MeshColliderBatch tag
Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
                
                
                
                
             
         
        
            
            
            
                
                Sentry detailed greybox models
                
                
                
                
             
         
        
        
            
            
            
                
                Removed BaseEntity.Is<T> (server ai gc)
                
                
                
                
             
         
        
            
            
            
                
                Removed EntityComponent.Awake since it's redundant
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▇▆▌▋▋ ▌▅▋▆▆▍▆▅/▊█▅▉▅▇ ▋▌▄▅▉▆▅ ▋▅▉ ▌▍█▇ █▋ ▆▍█▌▊▅▄▉ ▊▉▊▋▄
                
                
                
                
             
         
        
            
            
            
                
                water extinguishes fireballs
                
                
                
                
             
         
        
            
            
            
                
                client compile fix (sorry!)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "Look rotation viewing vector is zero" logs
                
                
                
                
             
         
        
        
            
            
            
                
                Added DDraw shader to "always include" list
                
                
                
                
             
         
        
        
            
            
            
                
                Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes
Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes
Water2.5: Changed transparent order queue
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed cupboard entity bounds
Removed MeshFilter component from cupboard trigger
Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
                
                
                
                
             
         
        
            
            
            
                
                Water2.5: Fixed SSAO command buffer ordering
Water2.5: Fixed rivers getting ocean wave displacement
                
                
                
                
             
         
        
        
            
            
            
                
                Send server info with bug reports
                
                
                
                
             
         
        
            
            
            
                
                Running server with -keeplogs will prevent it from wiping the server folder logs on startup
                
                
                
                
             
         
        
            
            
            
                
                Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
                
                
                
                
             
         
        
            
            
            
                
                fixed foundation.steps.collision orientation
                
                
                
                
             
         
        
            
            
            
                
                replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
                
                
                
                
             
         
        
            
            
            
                
                Added profile blocks to saves
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▍▇▅ █▉▍▆▋▊▌▅▆▆ ▍▄▊▆▅▇▌▄▉▌▌ (▅▄▆▅▊)
                
                
                
                
             
         
        
            
            
            
                
                ItemContainer.Save garbage
                
                
                
                
             
         
        
            
            
            
                
                Water2.5: Touched river shader. Because unity.
                
                
                
                
             
         
        
            
            
            
                
                Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore
                
                
                
                
             
         
        
            
            
            
                
                ▍▄█▉▋▊ ▇▊▊█▆▌▉ ▇▄█▉▊▊▋▊▌ ▊▍▆ ▆█ ▋█▍▄
                
                
                
                
             
         
        
            
            
            
                
                RustBuilder crashes - unhelpful
                
                
                
                
             
         
        
            
            
            
                
                Timings on server startup align a bit more nicely
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed selected item name not showing up (thanks HarryMachin)