34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
        
            
            
            
                
                Driftwood shore wetness + shader tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Planting seeds doesn't sound like you're about to die anymore
Better spear throw sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed news from loading screen (didn't work as well as I'd hoped)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Queue now counts players that are joining too
Status shows queue size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Developers/moderators/admins can jump the join queue - and ignore maxplayers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential exception in ColliderBatch / RendererBatch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Right clicking item with loot open will move it to loot
Right clicking clothes/belt bar will move item to main inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed queue jumping not jumping the queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water sim tweaks + small opt
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▊▍▋▆▇▇█▊▇ ▅▅▅▄█▅▋▊ ▍▉▍▆▅▆ ▋█▋▊ ▍▅▄▉█▉█▇▇▇▇ ▄▆▆▋▊▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed being unable to repair external walls, metal embrasures and window bars
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm wood hammer - Made the deploy anim much longer with loads more spinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water2 parity with Before; minor changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                RCon think during loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Rcon.web - setting to true enables websocket rcon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed EnforceLimits deleting entities wrong
 
                
                
                
                
                
             
         
        
            
            
            
                
                Console commands can reply with objects, which get serialized to json
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved blood package to third party folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fix (CLIENT && !SERVER)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hapis (includes some stuff picked up from dungeons earlier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undo Sky Dome.prefab change.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made Hapis run prefab sky dome.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Old hapis on main again, for now.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Test: Set isDestroyed at the end of the entity deletion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test: Don't check isSpawned when verifying the entity state while loading a save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fix (CLIENT && !SERVER)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed stability warmup queue on server start since at this point it should be in stored in all savegames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cargo plane's propellers not fading into fog (#634)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load balancer takes more time when queue backlog increases
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                kill console command kills immediately without going wounded first (it's just annoying)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential pooling NRE when leaving play mode in the editor