branchrust_reboot/maincancel

39,076 Commits over 4,566 Days - 0.36cph!

12 Years Ago
head 1 fixed lod uvs.
12 Years Ago
updated lod uvs for the torso
12 Years Ago
improved the flinches and attack anims for the bear and the boar
12 Years Ago
merge from main/impactsounds
12 Years Ago
Gunshot reverb tails
12 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
12 Years Ago
Offset starting position of wounded anim so head lands at 0,0
12 Years Ago
Merging wounded stuff into main
12 Years Ago
merge from building_skins2
12 Years Ago
forgot one thing in this bad boy twig
12 Years Ago
Updated wounded anims
12 Years Ago
Network protocol++
12 Years Ago
improved the flinches for the horse and stag
12 Years Ago
Less pitch variation on gunshots
12 Years Ago
Bullet impact volume tweaks
12 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
12 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
12 Years Ago
Added lods on two halfheight blocks
12 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
12 Years Ago
Further optimizations on stairs blocks lods
12 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
12 Years Ago
Fixed some missing scripts
12 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
12 Years Ago
Sort conditional models queue by distance from the camera
12 Years Ago
Added effects.maxgibs
12 Years Ago
Fixed warnings
12 Years Ago
Removed a missing script
12 Years Ago
Adjust znear if in-eye view or viewmodel Upped default max gib count
12 Years Ago
Server fix
12 Years Ago
Ragdoll tweaks Planner guide switching debug
12 Years Ago
Terrain map memory amount report fixes
12 Years Ago
Hacked the floors and foundations to be failsafe
12 Years Ago
More planner guide debugging
12 Years Ago
Fixed window bars not deploying
12 Years Ago
Increased overall brightness of the night with full moon
12 Years Ago
Added climate prefab to TestLevel
12 Years Ago
Theoretical fix for invisible players
12 Years Ago
some tweaks to the 3rd person jump animations and 3rd person rifle deploy / reload animations
12 Years Ago
Made iso noise more subtle
12 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
12 Years Ago
Spectator fixes
12 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
12 Years Ago
Stability tweaks
12 Years Ago
Fixed stability system not marking some surrounding blocks as dirty
12 Years Ago
Some Clientside profiling
12 Years Ago
Stability queue timeout
12 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
12 Years Ago
Fixed default ragdoll parts
12 Years Ago
Removed debug line drawing
12 Years Ago
Stability tweaks