34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed potential pooling NRE when leaving play mode in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed active item not dropping when killed without entering the wounded state first
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                can now lower target
1 second delay for pickup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reactive target Missing collisions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around)
Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects)
Adjusted reactive target physics layers (no player collision on the moving parts)
 
                
                
                
                
                
             
         
        
            
            
            
                
                DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn population tweaks
Fixed some stuff spawning midair near rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bullseye missing decals
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
 
                
                
                
                
                
             
         
        
            
            
            
                
                speed up the spear ( stone/wood) attack animation speed.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry pick 
13716
 - added bans, serverinfo commands
 - console.tail, search returns json
 - asserts are logged properly
 - webrcon response.type is now a string
 - asserts show as red in server console
 
                
                
                
                
                
             
         
        
            
            
            
                
                BuildOptions.ForceEnableAssertions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed linux not creating log files properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed explosive rounds doing double damage to some objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed helicopter not being able to target players at some monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                fully repairing an object resets its decay delay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tint Splat selection to Biome Layer in Rust/Standard shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Small steam inventory icons are now 200x200 instead of 128x128
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdoll head stretching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can't interact with lock while door is moving
Default option when looking at lock is to open door (hold down USE to get full options)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                client.disconnect called before trying to join another server
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-51: Excess Low Grade not been refunded when placed in hats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bush/tree ambience tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at item pick/drop ui sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from save115
HapisIsland, procedural generation and dungeon updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Overflowed large furnaces shoot items out of its chimney
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Billboard trans texture size (sorry guys)
 
                
                
                
                
                
             
         
        
            
            
            
                
                initialize conditional models on server start again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically writecfg after changing vars in the console/binding keys
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-654 (turret roof exploit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undone 
13766 (fixes weapon mods)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cheat reporter setting reporting player's entityid instead of steamid