33,191 Commits over 4,109 Days - 0.34cph!
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python first pass implementation
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
Fixed rare case where stuff would still spawn too close to constructions
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
manifest
python fixes
protocol++
tweaked some sounds for the python revolver
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
python slots
fixed hemp turning brown when picked
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
fixed python worldmodel attachment points
tweaked positioning of 3rd person python model so it sits better in the hand
fixed 3rd person spear holding so it points in the direction the player is actualy facing
tweaked ak47 3rd person anims
Wolf sound polish pass
No more coroutines in the sound system
Python revolver sounds
Mix tweaks
RecalculateBounds takes SkinnedMeshRenderer into account
Updated entity bounds on a bunch of weapons
damage balance for python
limit clones per cutting to 5
phrases
Subtracting
18437 (cc alexrehberg)
Moved all script assets out of the "Content" folder (presumably irrelevant)
Removed PDF from "Content" folder (don't think this is used)
Fixed missing scripts in neutral_dungeon_lighting prefab
Added Tools/Find/Missing Scripts
Fix NRE in
18437 and reapply
python slightly more accurate
python slightly less aim sway
python slightly higher firerate
Replaced Facepunch.Tick (appears to be fucked)
Added Window/Tools/Replace Objects With Prefab
Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab)
Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
fixed holosight reddot alignment
Unity 5.4.2f2 (downgrade)
SkinnedMeshCollider, BaseCollision are IClientComponent
Fixed PieOption NRE on server build
Fixed ConvarComponent spam on server build
Set compile symbols before building asset bundles / preparing prefabs