33,188 Commits over 4,109 Days - 0.34cph!
Fixed convar text output somtimes being odd
Fixed messed up ground collider on harbor 1 and harbor 2
Data export command supports water map
cleaver does slightly more damage and has a higher attack radius (on par with mace)
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders
Added world.cache convar (default true)
no more minor damage when fully protected from radiation (radsuit)
Include monuments in prefab warmup (does this break everything?)
Salvaged icepick optimisation
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Stripped vertex painter components from harbor scenes because they're horrendous
Removed clientinfo attribute
Salvaged sword optimisation
Include active colliders in dump
Stack Steam Inventory resources (wood, metal, cloth)
Spawn with rock skinned to previously chosen skin
Added dropitems server convar
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Building parts occlusion meshes
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
Icon positions for new skinnables
added playerseed <int> editor command
rotated pivot point on the tuna can
zeroed out all rotations on tuna can wall light
optimized lowest LOD on tuna can
network++
fixed NRE in FixStacks
rebalanced scale of wall light effects
wall light wax fake subsurface scattering toggles with light
lanterns/ceilinglights/walllights can only be accessed if building privileged
most ammo stacks to 128 now (rifle/pistol)
bone armor cost reduced
deer mask cost reduced
compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
new 3rd person animations for rpg / rock / pickaxe holdtypes
tweaked position of some 3rd person weapon models so they sit in the hand better
Added occlusion culling extension to third party
Added occlusion culling component to camera
Added occluder layer
Updated native renderer binaries and scripts
Added culling console commands
Added occluders to core structure foundation, floor and wall (all tiers)
Fixed RT mip warning when enabling culling
Fixed hiz depth replacement shader compilation error
fixed the timing on the 3rd person big sword attack ( to match the viewmodel better )
fixed sound f/x being out of synch on the ak47 reload animation (3rd person)
Added player culling via hiz culling; disabled by default + legacy/ray-based fallback
Raised hiz min cull dist to 20m
Fixed meta guids of a couple added files to match prerelease
Added player ragdoll culling
Reduced min cull dist slightly to 15m