33,909 Commits over 4,171 Days - 0.34cph!
m92 pistol viewmodel / worldmodel / sounds
Workshop support multiple materials
AK47 in workshop
Workshop voting on main menu
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
fixed dryfire on the m92 viewmodel
setup the IK positions for the satchel and c4 worldmodel
added code to play the 3rd person throw animation for the c4 / satchel charge
increased size of survey charge world model & when deployed
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
fix for repeating thrown objects (c4 etc)
Water bottle sounds
Bota bag sounds
Merge from save139 (caves)
Fixed NREs from entities that spawn as child objects of cave pieces
Fixed mesh pop in (cave_large_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_sewers_hard)
Fixed bucket lift never going back down (hopefully)
Fixed some deployables being placeable partially inside constructions
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
Fixed cave bucket lift animator being stripped from server builds
Stricter melee / projectile AH (reduced padding)
Fixed a foundation stacking exploit
Fixed mesh pop in (cave_medium_medium)
lowered m92 reload time
manifest et al
Added more workshop item types
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
Additional foundation stacking fixes
Updated ProcmapBench scene
Added server side weapon firing rate verification to BaseLauncher as well
Fixed httpimage's not showing when loading from cache
Fixed a rapid fire exploit