33,182 Commits over 4,109 Days - 0.34cph!
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plate armor recipie/armor/movement balance
phrases
merge from main/physicssounds2
Cannot place chairs and tables on walls =)
nope on the relaxed bear face
some world models tweaks (table and bear rug)
bear rug destroys on ground missing correctly
DebugSkin bundle (RUST-1556 maybe?)
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
should be able to place objects on table now
Added MaxSpawnDistance to all impact effects and decals
Removed broken water impacts
Rugs display health
Are vulnerable to melee
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Doubled size of terrain potato detail texture; halved at GQ=0
refactored some display code for vms on maps
buffed heavyplate body armor
fixed sash not showing sometimes
Bear rug allow objects on top of itself again
Common rug icon more distinctive vs tool cupboard
removed negative protectino from heavy armor
massively increased condition
bearskin rug costs leather instead
fixed turret laser dot being too far from target
stone and twig floors are flat
sentry laser more accurate still
Subtracting
19287 (alexrehberg)
Fixed potentially offcenter entity occludee
Debug hurt command takes hit bone as optional parameter
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
fixed autoturret laser spazzing out
autoturret laser brighter
Subtracting
19330 (alexrehberg)
Phys effect sound ref fix
dropbox/mailbox fbx, prefab, textures and materials
bone fragments - fbx/prefab/materials/textures
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
Changed all non-terrain occluders to use the same material
ListHashSet has Clear and AddRange methods
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt
Added generate manifest warnings when item not found on skinnable
fix for guest code not saving
Cherry picked latest foliage shader changes from dungeon_art_4
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Fixed culling lag when players turn visible