33,186 Commits over 4,109 Days - 0.34cph!
fridge same protection as repair bench
▌▊▉█▍▆ █▍▇█▅▌▌█▄▄▅▌ █▇█▊▊▉▍▇
Added custom render queue adjustment to standard shadergui
Fixed decal bullet glass ordering
fixed screen interference
fixed background of vm screen being too reflective
More transparent ordering workarounds to fix particles clipping against window
Fridge size tweaks (scale -12.5%)
Fridge workshop model is openned
fridge door tweaks for readability
Fixed vending machine screen text now showing
Fixed vending machine text and glow lights not refracted
Fixed vending machine screen glass not refracted
Fixed warning in screen interference shader
Added double sided lighting to glass impact decal + custom shader
NRE fixes
Fixed fridge icon position
▋▅▆▆ ▌▍██▋▋▋▅▌▇▋ ▌▍▌▋-▄▊▉▋█ & ▄▋▋▉▄▊ ▍▆█▌▋▅▇ ▇▆▍▊▌ ▆▆▌▅▊▇▅
▆▌▉▄█ ▄▄▍▊ ▇▄█▅▌ ▄▆ █▆▊▊█▆▉
reduced bloomage of vm screen
NRE fix for vending machine admin
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
More glass impact decal variations, include larger webbing
Increased size of sewing kit & some other component world models
Misc shader fixes/cleanups
Added hiz culling to npcs
Added occluders to high external walls
Added occluder material to batch-unite all occluders
Updated high external wall occluder meshes
fixes to some world models
tweaked the glass impact effects (some shards stay on ground)
▍▍▆▆▇▍▇▋ ▄▋▌▋ ▄▋▊▉▊▄▍'▆ ▍▆▇█▍█ ▆▋▉▋▌
added actual ironsights to the double shotgun (so it's easier to aim)
made the glass particles fadeout a bit smoother
Cherry picked batching optimizations from foliage_system branch
▊▌█▇▄ ▊▄▋▇▉▉▌██ ▌▌ ▋▇▉▋▄▌ ▍▉▉█
Fixed collider batching issue
Fixed issues with batched LODs getting randomly stuck
CodeGen (client compile fix)
correct settings for world model fbxs
Convars to toggle batching threading
Fixed race condition in mesh batch threading