branchrust_reboot/maincancel

31,153 Commits over 3,928 Days - 0.33cph!

11 Years Ago
Improved context map decision making
11 Years Ago
Made FollowWaypoint target distance configurable
11 Years Ago
Those two gizmos are no longer required
11 Years Ago
Added debug gizmo to behaviour base class
11 Years Ago
Added target distance to follow behaviour Fixed max per-behaviour max distance being ignored by follow behaviour
11 Years Ago
Refactored danger system
11 Years Ago
Made AI handler always execute in-editor
11 Years Ago
Added some basic AI script descriptions
11 Years Ago
Coder-art-fixed the menu background terrain height being off
11 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
11 Years Ago
Those seem to be unused
11 Years Ago
Only execute AI handler on server
11 Years Ago
Time to get this to main to keep the branch from diverging
11 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
11 Years Ago
Oops, need TestLevelTerrain for the test level :S
11 Years Ago
Committing these meta files so it doesn't keep asking me to commit them
11 Years Ago
Test/Art - Getting Rid
11 Years Ago
Added missing meta files
11 Years Ago
Merging terrain normal related changes
11 Years Ago
Fixing NRE errors popping up on Sentry
11 Years Ago
fixed some bone structural errors in the deer rig.
11 Years Ago
updated andre's wolf prefab with my animation controller
11 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
11 Years Ago
11 Years Ago
Changing protocol
11 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
11 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
11 Years Ago
Minor fixes and adjustments
11 Years Ago
stag rig; stag running animation
11 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
11 Years Ago
Increased probability for small stones in forests
11 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
11 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
11 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
11 Years Ago
Added LZ4 compression lib + wrapper
11 Years Ago
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11 Years Ago
Added server perf.csv spitting to server
11 Years Ago
Refactoring
11 Years Ago
Attempt at fixing motion blur resize issues
11 Years Ago
Fixed assert in Item.RemoveFromWorld()
11 Years Ago
Removed Tick Fixed fire gobbling too much wood
11 Years Ago
Added overlay refresh to TerrainMeta
11 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
11 Years Ago
Fixed NRE when user disconnects during auth
11 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
11 Years Ago
More specific profiling on TransformChangeMonitor
11 Years Ago
Added build version in DS title
11 Years Ago
Tweaked the sky, and fixed a campfire material.
11 Years Ago
Unified item destroying
11 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode