branchrust_reboot/maincancel

36,209 Commits over 4,352 Days - 0.35cph!

10 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
10 Years Ago
tweaked iron sights on a bunch of weapons
10 Years Ago
Merged water visibility triggers
10 Years Ago
Fixed not gathering river colliders
10 Years Ago
Fixed AMD R9 water darkening half screen in DX9
10 Years Ago
Fixed tree whiteness caused by homogeneous specular on material; now saturates properly Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map Added keywordutil
10 Years Ago
Wetter shore wetness
10 Years Ago
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10 Years Ago
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10 Years Ago
Added tint to water caustics
10 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
10 Years Ago
Added refresh_stability debug console command
10 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
10 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
10 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
10 Years Ago
Updated BuildingTest.sav (now also contains building stability)
10 Years Ago
Optimized BaseEntityChild.Setup
10 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
10 Years Ago
Network++
10 Years Ago
Fixed viewport resize breaking water when reflections are enabled
10 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
10 Years Ago
Fixed unlit campfires hurting players after server restart
9 Years Ago
Added foliage displacement debug (via terraintexturing)
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Grabbed water vis fixes
9 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
9 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Prefab auto-update
9 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
9 Years Ago
Fixed server compilation
9 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
9 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
9 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
9 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
9 Years Ago
double xp, giddy up
9 Years Ago
Merge from save135
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
9 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
9 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
9 Years Ago
Stricter flyhack detection (RUST-1320)
9 Years Ago
Merged lighthouse fixes from dungeon_art_3
9 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
9 Years Ago
Compile fix
9 Years Ago
Fix for RUST-1332 (1)
9 Years Ago
changes to vending machine
9 Years Ago
added gibs to the vending machine
9 Years Ago
Fixed underwater rendering