branchrust_reboot/maincancel

35,206 Commits over 4,505 Days - 0.33cph!

10 Years Ago
Fixed culling lag when players turn visible
10 Years Ago
flipped the rock upside down in 3rd person (so it matches the 1st person orientation) tweaked rock anims (3rd person) added rock sounds to the 3rd person animations
10 Years Ago
3rd person animations for LR300 updated worldmodel LR300 with new animations
10 Years Ago
3rd person animations for Semi-Auto Rifle
10 Years Ago
semi_auto pistol 3rd person tweaks
10 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
10 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
10 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
10 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
10 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
10 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
10 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
10 Years Ago
fixed fbx unity warnings for world python & m249 models
10 Years Ago
Fixed culling related NRE in spectate mode
10 Years Ago
Added bone fragments worldmodel
10 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
10 Years Ago
wolf skull fbx/prefab/textures/materials
10 Years Ago
Merging multithreaded batching
10 Years Ago
Fixed colliders not batching on server load Fixed clientside exception
10 Years Ago
Subtracting 19429 / 19430
10 Years Ago
Added wolfskull worldmodel reduced tri count of LOD1
10 Years Ago
bundle fix
10 Years Ago
Merge from save142
10 Years Ago
LightEx supports pooling
10 Years Ago
merge into main
10 Years Ago
holstered item display has new priority based on hostility
10 Years Ago
balanced mining crate loot autoturret scans slowly instead of instantly flipping to new idle areas autoturret turn noise lowered peacekeeper mode laser is green pump shotgun cost reduced significantly scaled spears down beancan holster info
10 Years Ago
compile fix
10 Years Ago
Fix a few items missing ui sounds
10 Years Ago
Fixed bunker rooms asset culling
10 Years Ago
Scene2Prefab
10 Years Ago
Tweaked ores / ores_snow densities to represent the changed biome distributions
10 Years Ago
Removed floating road segment from airfield
10 Years Ago
Fixed art assets layer setup
10 Years Ago
Scene2Prefab
10 Years Ago
Added new skins
10 Years Ago
Simplified high external wall occluders; now single face double-sided and removed uv and color channels Added occluder cracks to high external wall wood
10 Years Ago
Updated occluder mat to double sided
10 Years Ago
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
10 Years Ago
Coal pile occluder fix
10 Years Ago
Bunker door cull fix
10 Years Ago
Scene2Prefab
10 Years Ago
Entity culling adjustments / fixes; bug tracking
10 Years Ago
reduced cost of pickaxe reduced cost of bucket helmet reduced protection of bucket helmet added proper offsets to roadsign vest fix for items sometimes showing at weird angles on peoples backs fix for flashlights not turning off when items are holstered
10 Years Ago
Removed lilacs Reduced scale on the other flowers
10 Years Ago
Fixed map filename regex failing to find matches on Windows due to the path separator
10 Years Ago
Scene2Prefab airfield
10 Years Ago
Rubble piles occluder fix
10 Years Ago
Scene2prefab
10 Years Ago
fixed rock sounds in 3rd person