34,283 Commits over 4,201 Days - 0.34cph!
Merge from ore_nodes
Network++
Finished automated packed map generation when sources are modified
Subtracting new ore nodes
Network++
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fixed NRE when uploading icons
more approval junk
Fixed some packing processor errors with missing textures
Fixed packed texture assignment/replacement failing in some cases
Added reutilization of packed maps that are combined from same sources
Moved packing folders; rebaked current sample
Reorganized some code
Changed packing folder again, now final; updated packed sample
Tiny change in texture packing analysis tool
First batch of packed materials (29) for testing
Fixed error when packing materials with default metallic texture or RGB-only
Fixed error when packing default standard shaders
Skip packed materials during analysis
Added material packing auto rollback to unpacked when failed
Fixed packing not supporting 8bit textures
Tidy up code a bit
Fixed packed map assignment not working sometimes
Added deleting packed maps on unpack
Fixed standard packed shader particle accum albedo
Second batch of packed matetials (50)
Third batch of packed materials (50)
Merge from skin_cache_native
Retiring DX9 (OpenGL fallback)
Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
Jenkinsfile with MakeNetworkShare
Subtracted packed batches to repack later with improvements
EAC update (fix for "EAC Disconnected")
Beautified skinnable loading API
Loading screen no longer using SceneToPrefab
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Map no longer using SceneToPrefab
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Update phrases from static Translate.Phrase's
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Fixed compute shader error on glcore
Enabled culling on glcore
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
Added partial packed map reuse
Changed packed texture internal folder structure
Added a couple more tools for data gathering
Fixed construction atlas material
More robust dynamic cover point volumes.
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.