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106,592 Commits over 3,836 Days - 1.16cph!

8 Years Ago
warehouse windows do not block vis
8 Years Ago
playercull nre fix when disconnecting
8 Years Ago
bugfix
8 Years Ago
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8 Years Ago
viscull 2.0 windows and bars no longer block vis code refactor aiming at eachother disables visculling (no popping in gunfights) more optimizations disabling a bunch of clientupdate() calls on invisible players debug_camera disables playerculling
8 Years Ago
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8 Years Ago
Added missing UDR opt script Added UDR opt to boar, horse, chicken, wolf and bear
8 Years Ago
Moved UDR opt to separate script; added to player model and ragdoll Added UDR opt to stag skin and ragdoll; other animals coming next Fixed disappearing ragdolls
8 Years Ago
Double barrel shotgun sounds
8 Years Ago
adjusted the position of the support hand for the semi-auto rifle viewmodel
8 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
8 Years Ago
tunnels progress backup
8 Years Ago
updates to shotgun & bolt vm anims, clip lengths, controllers
8 Years Ago
AH tweaks
8 Years Ago
Logging tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Adding a couple of files manually
8 Years Ago
Picking relevant changesets from dungeon branch for transparency
8 Years Ago
Updated chainlink fence prefabs for glass transparency layer
8 Years Ago
Updated Hangar prefab for glass transparency layer
8 Years Ago
Updated watchtowers and office building prefabs for glass transparency layer
8 Years Ago
merge from main
8 Years Ago
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge) temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
8 Years Ago
8 Years Ago
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8 Years Ago
Certain rocks & bushes like buildings and radtowns less.
8 Years Ago
Time isn't frozen.
8 Years Ago
Env tweaks. Lantern lighting isn't as ugly anymore. Pre-release ready.
8 Years Ago
Fixed and cleaned updateDirtyRenderers hack
8 Years Ago
Fixed broken view model projection after disabling TSSAA
8 Years Ago
fix for players taking too long to recalculate visiblity
8 Years Ago
merge into main playercull.enabled true/false to test
8 Years Ago
merge from main
8 Years Ago
code cleanup
8 Years Ago
Logging tweaks
8 Years Ago
Stupid avoid UpdateDirtyRenderers trick (needs proper bounds computation)
8 Years Ago
adjusted the scale of the double barrel shotgun viewmodel adjusted the Aim down sight position of the double barrel shotgun
8 Years Ago
reloading animator changes
8 Years Ago
baseline
8 Years Ago
Projectile cleanup tweaks
8 Years Ago
Server lag compensation for attack entity cooldown verification
8 Years Ago
Biome fog clamps
8 Years Ago
8 Years Ago
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
8 Years Ago
Merge from main.
8 Years Ago
Fixed XP NRE in editor
8 Years Ago
grenade attach & drop vm anims, controller updates
8 Years Ago
Tweaked server side projectile handling, added more logging
8 Years Ago
Eliminated server lag from player desync time calculation
8 Years Ago
AH tweaks