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130,540 Commits over 4,232 Days - 1.29cph!

12 Years Ago
Deleting WebPlayerTemplates again
12 Years Ago
Fixed editor errors when running client only
12 Years Ago
Fixed bow viewmodel prefab creating errors
12 Years Ago
Added HUD UI html example and updated test scene
12 Years Ago
Recompiled JS with -bare option
12 Years Ago
Only send errors once Properly complete the stack trace if it's missing
12 Years Ago
A few misc bug fixes
12 Years Ago
sprint left/right animations
12 Years Ago
NRE fix #20942869
12 Years Ago
Added stacktest command Added further checks to client.connect
12 Years Ago
Added public size and water level accessors to TerrainMath
12 Years Ago
Error logger - always generate our own stacktrace
12 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
12 Years Ago
12 Years Ago
12 Years Ago
Merged changes from main
12 Years Ago
EAC enabled proper
12 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
12 Years Ago
12 Years Ago
Some fixes for Bill
12 Years Ago
less shit stack trace in errors
12 Years Ago
Time of Day update to 2.0.8 prerelease 1
12 Years Ago
12 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
12 Years Ago
Fixed terrain noise import settings
12 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
12 Years Ago
Changed decor spawner to load prefabs from resource folder
12 Years Ago
Moved decor prefabs to resources folder
12 Years Ago
I think those can be deleted
12 Years Ago
Let's try to keep all sound files in one folder
12 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
12 Years Ago
Tweaked rock material parameters to look somewhat acceptable
12 Years Ago
html menu placeholder
12 Years Ago
Moved trees to content/trees2, added pines, Camelot VFX
12 Years Ago
-sprinting animations are all done.. redid the treadwater animation so it looks more natural
12 Years Ago
Redwood
12 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
12 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
12 Years Ago
Added Parallel.Coroutine
12 Years Ago
adjusted the movement animations so their loop cycles start on the proper frame (with the right foot planted); adjusted the blend tree for the player animation controller so there's not as much hitching when the player is jogging left / right
12 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
12 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
12 Years Ago
Updated EAC server dll
12 Years Ago
Localization framework
12 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
12 Years Ago
Updated console system to address Andre's OCD with global
12 Years Ago
Re-organised UI app structure, added templates for in-game GUI
12 Years Ago
Deleted my old UI folder
12 Years Ago
Re-implemented localization
12 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game