128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Added colliders to all lighthouse bases
No longer connect lighthouses to the road network
Increased number of attempts to place lighthouses
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added operating system version to miniraven
Network tw33ks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Strip RockMaterial component in server builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated cave prefab
Added warehouse monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bridge mesh placement tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored the way decor parameters are applied on placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed minor colormap alpha issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New 3x cheaper pine trees.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made TriggerTemperature suck less
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed pixel offset shift on TerrainSplatMap apply
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed neon green clovers.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added river water mesh generation (WIP)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buncha mats, and some cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added delta modifier methods to the terrain height map (mostly for rivers)
Cleaned up some terrain map code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Autospawn decor rock tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed testlevel terrain not showing properly
Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade
Moved horizon fade env refl occlusion into RustPBSLighting to save ALU
Traded detail spec map for occlusion map; also affects env refl occlusion
Swapped rust std shader wetness order to be after particle accum
Improved shader parity with original std shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Directional damage indicator
Fixed death screen background
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed shader typo causing grayscale albedo in wetness
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added occlusion awareness to wetness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Two sided STs to test backlighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added test river mesh material
Made terrain raycasting optional
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged all lighting models into a single one with toggable parts
Re-enabled some features in std rust shader