reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

9 Years Ago
Fixed player preview rendering white
9 Years Ago
Fixed NRE
9 Years Ago
CraggyIsland radiation sphere test
9 Years Ago
physics
9 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
9 Years Ago
Reduced variants on heaviest shaders by forcing opaque/cutout to deferred and alphablend to forward
9 Years Ago
scene2prefab
9 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
9 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
9 Years Ago
Reduced shader variants across all heavier shaders Disabled instancing on grass, cloth and skin until u5.5
9 Years Ago
Wires have 50x less verts
9 Years Ago
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
9 Years Ago
Scene2Prefab
9 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
9 Years Ago
Fixed bad instance property indices causing rocks to change color (won't trigger recompile yet)
9 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
9 Years Ago
9 Years Ago
Don't create gibs over 500m away
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
Portacabin cull Fixed NRE in DeferredMeshDecal, when selecting prefab in project
9 Years Ago
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix Scene2Prefab
9 Years Ago
protocol++
9 Years Ago
swimming green lines
9 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes
9 Years Ago
maximumDeltaTime
9 Years Ago
9 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
9 Years Ago
minor compile changes
9 Years Ago
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9 Years Ago
Deferred mesh decal optimizations; down to nearly zero overhead
9 Years Ago
Updated builder
9 Years Ago
more lenient water exit jumping
9 Years Ago
Fixed speedtree shaders
9 Years Ago
Fixed grass shader
9 Years Ago
scene 2 prefab
9 Years Ago
Scene 2 prefab
9 Years Ago
Added new LOD for shipping containers
9 Years Ago
Scene2Prefab harbor_1
9 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
9 Years Ago
server compile fix
9 Years Ago
Fixed instancing in unity std override shaders
9 Years Ago
Scene2Prefab
9 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
9 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
9 Years Ago
Don't allow items to be stacked on items that have been marked as invalid
9 Years Ago
fix for particles enabling automatically when entering visible range protocol++
9 Years Ago
9 Years Ago
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