128,924 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                mesh compression @low for building block meshes and colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed LOS issues in caves (RUST-1039)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transparent layer (fence, glass)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted rust/std transmission changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree stump materials didn't have horizont occlusion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding forest clutter: dead tree logs models/lods/prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Touched water shaders to fix out-of-date staging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented throw weapon AH protection (throw_protection, throw_penalty)
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up aim throwing for longsword & salvaged cleaver
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack entity repeat delay cooldown test (RUST-1043)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional road prefab, broken type, no pavement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transparent layer tweak (RUST-842)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding watch tower staircase models and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack entity repeat delay cooldown test 2 (RUST-1043)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseMelee editor / standalone inconsistency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                EAC hashtool missing files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced high quality water mesh tessellation by ~20%
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
 
                
                
                
                
                
             
         
        
            
            
            
                
                LSO: Fixed decal materials not receiving LSO
LSO: Fixed state not saved to cfg (RUST-1051)
LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest
LSO: Fixed height normalization error
LSO: Added max height map size (4096)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                EAC hashtool config updates
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                set up aim throwing for mace
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up aim throwing for spears
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial ruins - models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Industrial buildings - Watchtowers a,b,c,d models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Perimeter wall models/LODs/COLs and prefabs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Office building models wip