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120,617 Commits over 4,018 Days - 1.25cph!

11 Years Ago
updated stone hatchet maps.
11 Years Ago
Bundle creation
11 Years Ago
Fixed stone hatchet normalmap.
11 Years Ago
Added SeedRandom.Wanghash
11 Years Ago
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11 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
11 Years Ago
Fixed player model scene
11 Years Ago
updated stone hatchet icon
11 Years Ago
changed autospawn/resources to autospawn/resource protocol++
11 Years Ago
fnished the 3rd person medical syringe animations
11 Years Ago
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
11 Years Ago
Adding bandage case viewmodel and textures
11 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
11 Years Ago
Fixed supersampling
11 Years Ago
implemented new stone hatchet & updated anims/prefabs/materials
11 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
11 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
11 Years Ago
Removing debug output from ItemAction_Metabolism
11 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
11 Years Ago
Time of Day update to 2.3.0 RC2
11 Years Ago
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
11 Years Ago
Dedicated server - always try to load the last save
11 Years Ago
added new stone hatchet VM,WM and textures ready for prefab update
11 Years Ago
Generate terrain normal+height to disk, instead of at compile time
11 Years Ago
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
11 Years Ago
updated bow vm animation
11 Years Ago
Made fog non-directional
11 Years Ago
Updated image effect standard assets
11 Years Ago
Some texture import resolution auto-updates
11 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder
11 Years Ago
Fixed compile error in AtmosphericBlend.cs
11 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
11 Years Ago
Fixed tree missing shaders
11 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
11 Years Ago
Hiding AtmosphericBlend calls from server build
11 Years Ago
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
11 Years Ago
Small fix for that menu terrain that turned red.
11 Years Ago
3rd person medical syringe animations
11 Years Ago
Merging with trunk
11 Years Ago
Properly fetch the steam inventory
11 Years Ago
Fixed mysteriously missing shader assignments.
11 Years Ago
smoketower blockin fbx plus prefab and temp materials
11 Years Ago
Admin tools men now downloads config and inventory schema
11 Years Ago
Merged with trunk
11 Years Ago
tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
11 Years Ago
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11 Years Ago
Updated builtin shaders
11 Years Ago
Updated builtin shaders
11 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
11 Years Ago
Updated autospawn prefab layers