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134,781 Commits over 4,324 Days - 1.30cph!

11 Years Ago
Fixed skins not showing in front page inventory
11 Years Ago
added appropriate nobuild areas for merge
11 Years Ago
Warehouse Scene2Prefab
11 Years Ago
Arid biome tweaks to make it easier to spot
11 Years Ago
Prefab auto-disables
11 Years Ago
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
11 Years Ago
Arid grass tint tweak
11 Years Ago
Merge from main
11 Years Ago
Manifest
11 Years Ago
Satellite dish research table update
11 Years Ago
Network++ Save++
11 Years Ago
Merge from procgen10
11 Years Ago
Prefab auto-disable
11 Years Ago
Scene2Prefab preserves prefab active state
11 Years Ago
fixed rocket splash damage reduced rocket splash damage radius from 5 to 3.8 humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 ) fixed fireballs not spreading
11 Years Ago
Research table ui
11 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
11 Years Ago
Fixed manifest
11 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces
11 Years Ago
merge from main
11 Years Ago
manifest + scenetoprefab
11 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces merge into main
11 Years Ago
phrases updated blueprint fragment system descriptions
11 Years Ago
enabled state fixes
11 Years Ago
added some minor loot to the sat dish
11 Years Ago
lighthouse loot
11 Years Ago
fixed string format error in research panel
11 Years Ago
Item fixes
11 Years Ago
Added setSlotFromSiblingIndex to ItemIcon
11 Years Ago
ak47 recoil is in line with legacy m4 removed item ingredient/paper requirements from researching
11 Years Ago
Added BaseEntity.OnStartBeingLooted
11 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
11 Years Ago
fixed research table UI
11 Years Ago
Part 2 because Plastic is being a bitch
11 Years Ago
update research table inventory immediately
11 Years Ago
crossbow zoom increased slightly
11 Years Ago
All hide armor requires leather
11 Years Ago
doubled small box capacity
11 Years Ago
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately. I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
11 Years Ago
Native networking library cleanups
11 Years Ago
Touching these files
11 Years Ago
much different leather icon waterpipe shotgun does a bit more damage and is slightly more accurate
11 Years Ago
Don't check player.net.connection in debugplayer
11 Years Ago
added IK to a bunch of the 3rd person weapon models so the player's supporting hand holds the weapon more accurately.
11 Years Ago
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11 Years Ago
fixed static research table not accepting bp frags adjusted rarity table
11 Years Ago
Sphere tank sound first pass
11 Years Ago
fixed some bugs with the IK handholding
11 Years Ago
Import settings for new AudioClips
11 Years Ago
fixed bp frags not being consumed on failed research