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139,297 Commits over 4,383 Days - 1.32cph!

9 Years Ago
Cooking raw deer meat now correctly turns into cooked deer meat
9 Years Ago
Layer stuff
9 Years Ago
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
9 Years Ago
Texture/material updates
9 Years Ago
updated ak47 idle
9 Years Ago
craft count debugging fix VM box access bug
9 Years Ago
Cherrypicking only player model changes (may be temporary)
9 Years Ago
ak transition update
9 Years Ago
update to sal cleaver controller
9 Years Ago
Improved world serialization
9 Years Ago
Reduced resolution of some terrain maps
9 Years Ago
Subtracting player models
9 Years Ago
Fixed water drinking interaction sometimes not showing
9 Years Ago
More AI steering.
9 Years Ago
Separated movement and action in Animal AI.
9 Years Ago
Resized animal bounds. Npc aiming work.
9 Years Ago
Fixed normal octa encoding for transmission surfaces; touched affected shaders
9 Years Ago
Finished two-sided foliage brdf w/ translucency Fixed reflections in core shader set Cleaned up gbuffer encoding backend
9 Years Ago
Merge from main
9 Years Ago
reserach bench only accepts scrap redid research bench ui sell order 'out of stock' displays as grey instead of red display workbench requirements when researching item
9 Years Ago
google sheet balance implementation
9 Years Ago
Scientists no longer shoots right through animals.
9 Years Ago
Better terrain map index to coordinate conversion
9 Years Ago
Water map is stored as short instead of float
9 Years Ago
Increased resolution of some terrain maps
9 Years Ago
Water map bake encoding fix
9 Years Ago
Re-baked custom map water textures
9 Years Ago
Tweaks
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from snow_biome_revamp
9 Years Ago
Monument randomization script improvements and fixes
9 Years Ago
Added randomization scripts to ice lakes
9 Years Ago
Added ice lakes to map generation
9 Years Ago
Disabled compression on lake prefab scene terrain maps
9 Years Ago
Re-saved lake scenes / terrain assets
9 Years Ago
Fix for foliage bug introduced in 23073
9 Years Ago
Merge from main
9 Years Ago
Rivers and roads check topologies in a radius when finding their paths
9 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
8 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
8 Years Ago
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets Added temp icons for prefabs Removed old and erroneous files
8 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
8 Years Ago
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
8 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
8 Years Ago
binoculars vm tweaks
8 Years Ago
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
8 Years Ago
Network++ Save++
8 Years Ago
Manifest
8 Years Ago
Merge from main