243,202 Commits over 3,898 Days - 2.60cph!

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10 Years Ago
Windows Build 394
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10 Years Ago
Windows Build 393
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10 Years Ago
Windows Build 392
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10 Years Ago
Windows Build 391
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10 Years Ago
Linux Build 620
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10 Years Ago
LinuxDS Build 404
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10 Years Ago
OSX Build 452
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10 Years Ago
Windows Build 390
10 Years Ago
- Fixed a crash issue with SetNWString - Added Entity:SetNWVar, Entity:GetNWVar, SetGlobalVar and GetGlobalVar back - Removed type checking for Entity:SetNW*, Entity:GetNW*, SetGlobal* and GetGlobal* (enjoy your terrible programming practices again... for now)
10 Years Ago
fix for viewpunch NRE (maybe?)
10 Years Ago
Fixed skin guide being invisible
10 Years Ago
Added map size/seed to server tags
10 Years Ago
Spectate optionally takes a target string - partial username or steamid
10 Years Ago
Undone tom's invisible player patch
10 Years Ago
More of megs icons
10 Years Ago
improved the 3rd person animations for hatchet (idle / jog / run)
10 Years Ago
new meshes body meshes
10 Years Ago
Conditional mesh work ~~ wood skin
10 Years Ago
Working on allowing input sampling during fixed updates.
10 Years Ago
Added a parser which will be used to test some pro gen stuff.
10 Years Ago
Clearing list of effect on scene change
10 Years Ago
added tennis_ball rock max file and textured
10 Years Ago
[zombies] added new movement indicator
10 Years Ago
Some project restructure, now using MaterialPropertyBlocks for screens and screen reflectors.
10 Years Ago
Only generate rivers of a certain length, discard super short ones
10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
10 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
10 Years Ago
Conditional mesh work ~~ twig skin
10 Years Ago
Merge from main
10 Years Ago
Temporary fix for players spawning at world origin with some seeds
10 Years Ago
Merge from main
10 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
10 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
10 Years Ago
Viewmodel arms use player skin colour
10 Years Ago
Added NotifyPanel to NetworkingTest to help diagnose issues.
10 Years Ago
fixed compile error on server (sorry)
10 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
10 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
10 Years Ago
New networking test build.
10 Years Ago
Part 2
10 Years Ago
Various nature stuff part 1
10 Years Ago
Fixed low wall sockets
10 Years Ago
Testing wall blocks with LOD
10 Years Ago
Added third cabinet, possible fix for player movement networking.
10 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
10 Years Ago
Fixed exceptions when entities are removed from groups.
10 Years Ago
more AI profiling stuff
10 Years Ago
tweaked screens shader, made orbitting rings more distant to stop camera clipping
10 Years Ago
darkened down wild west court plane
10 Years Ago
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order