5,970 Commits over 4,383 Days - 0.06cph!
Fixed wood world model collider rotation being off compared to visuals
Can hold down LMB to continously hit with hammer
Forgot a prefab in changeset
21249
Tweaked grenade physics material (no sliding, only tumbling)
Tweaked grenade weight and throw velocity
Fixed grenade explosion rotation
Reduced grenade bounciness
Tweaked server side weapon cooldown verification
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
Reverted grenade mass and throw velocity changes
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Fixed M249 having no rarity set (despawn time)
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
Spoiled meat and spoiled apples despawn faster
Burned chicken meat despawns faster
Adjusted item pouch color to look different from the hidden stash
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
Changed C4 back to 10/10 seconds timer
Removed FakePhysics (empty script)
Updated collider of static campfire
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Subtracting
21367 (should've gone to save146)
Cherry picking
21442 and
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
Potential fix for fucked up world gen
Network++
Save++
CraggyIsland has some roadside topology
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed grass missing on first connect
Potential fix for RUST-1724
Really fixed grass missing on first connect (RUST–1719)
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
Grass quality setting affects new grass
Grass LODs fall off with 3D distance instead of 2D distance
More console autocomplete / history improvements