5,953 Commits over 4,171 Days - 0.06cph!
Adjusted item pouch color to look different from the hidden stash
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
Changed C4 back to 10/10 seconds timer
Removed FakePhysics (empty script)
Updated collider of static campfire
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Subtracting
21367 (should've gone to save146)
Cherry picking
21442 and
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
Potential fix for fucked up world gen
Network++
Save++
CraggyIsland has some roadside topology
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed grass missing on first connect
Potential fix for RUST-1724
Really fixed grass missing on first connect (RUST–1719)
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
Grass quality setting affects new grass
Grass LODs fall off with 3D distance instead of 2D distance
More console autocomplete / history improvements
Fixed a bunch of skinnables not having their bundle set
Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers
Navigation layer does not collide with anything
Main camera ignores navigation layer
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
Merge from detailed_stair_colliders
Stairs and foundation steps use more accurate shadow casting proxy meshes
Fixed NRE when opening workshop from main menu without having joined a server
Subtracting all AI experiments
Foliage displacement can select whether or not to render as a billboard on the component
Foliage displacement no longer creates a second camera (eliminates all overhead)
Cherry picking
21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
Fixed FoliageDisplacementManager calling Camera.Render