userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

9 Years Ago
Instantiate ore hotspot flare as effect Only add ore hotspot flare when close (eliminates update overhead in the distance) Enabled entity pooling on ore hotspots Enabled effect pooling on ore hotspot flare
9 Years Ago
Ore flare bundle fix
9 Years Ago
EAC update (AntiVir fix)
9 Years Ago
CurrentVersion
9 Years Ago
Optimized SkinSet (player gender / race setup)
9 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)
9 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
9 Years Ago
Bundling preprocessing fix
9 Years Ago
Added IsInvoking to invoke handler
9 Years Ago
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
9 Years Ago
Converted some remaining stuff to invoke handler
9 Years Ago
EAC API update
9 Years Ago
Eliminated GC allocs from Projectile.DoMovement
9 Years Ago
Enabled prefab pooling on rotting flies effect
9 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
9 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
9 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
9 Years Ago
More profiling
9 Years Ago
EAC API update (client side) Network++
9 Years Ago
Subtracting EAC API update
9 Years Ago
Eliminated more GC allocs from Ragdoll / RagdollInheritable
9 Years Ago
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
9 Years Ago
EAC API updates (attempt 2)
9 Years Ago
Updated Facepunch.Raknet plugin
9 Years Ago
EAC networking fix Network++
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
EAC profiling + hopefully GC fix
9 Years Ago
Only set isGameInitRun when it actually succeeded
9 Years Ago
Subtracting EAC API updates (let's try again next week)
9 Years Ago
Merge from snow_biome_revamp Network++
9 Years Ago
PlayerInventory NRE fixes
9 Years Ago
TerrainAnchorGenerator improvements
9 Years Ago
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
9 Years Ago
More manifest logging
9 Years Ago
Tweaked snow mound terrain anchors
9 Years Ago
Added DebugEx.Log to write to log file without stack trace Game startup logs and console commands no longer spam stack traces into game log
9 Years Ago
Formatting
9 Years Ago
Logging tweak
9 Years Ago
Cherry picking 22194
9 Years Ago
Merge from eac_api_2
9 Years Ago
Network++
9 Years Ago
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9 Years Ago
EAC SDK update (fixes macOS startup issue)
9 Years Ago
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect) Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone) Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
9 Years Ago
Profiling
9 Years Ago
Eliminated ~300B of GC allocs whenever a randomized sound was played
9 Years Ago
Larger coastal player spawn areas
9 Years Ago
Better spawn handler density enforcement
9 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)