userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

10 Years Ago
Fixed some warnings
10 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
10 Years Ago
Updated prefab scenes
10 Years Ago
Updated all the meta files to b14
10 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
10 Years Ago
Made mesh obstacles bake their info to scriptable objects
10 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
10 Years Ago
Removing broken things Restoring compatibility with the current server version
10 Years Ago
Subtracting from the subtractive satellite dish commit
10 Years Ago
Organized the monument assets in a somewhat future-proof fashion
10 Years Ago
Added DisableMaterialImport asset processor
10 Years Ago
Physics layer adjustments for less client and server lag
10 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
10 Years Ago
Fixed campfire looking like metal
10 Years Ago
Tweaked quality settings
10 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
10 Years Ago
Time of Day update to 2.3.2
10 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
10 Years Ago
Updated game manifest
10 Years Ago
Added chicken to the spawn handler
10 Years Ago
Tweaked maximum rock slopes
10 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
10 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
10 Years Ago
Made the default server seed get generated from a unique device identifier
10 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
10 Years Ago
Fixed a crystal material being pink
10 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
10 Years Ago
Removed chicken/temp.mb (?)
10 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
10 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
10 Years Ago
Moved water image effects to their own child object (like radiation)
10 Years Ago
Disabled splat based height offsetting underwater
10 Years Ago
Made bushes cluster more on open fields Increased bush count along forest edges
10 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme
10 Years Ago
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
10 Years Ago
Cleaned up some of our filthy art folders Fixed various missing / broken materials Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?) Deleted empty folders, outdated prefabs, etc.
10 Years Ago
Made LightLOD client-only
10 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
10 Years Ago
Added levelSize to Messaages.Approval
10 Years Ago
Increased shadow bias as far as possible without disconnecting it from walls at sunrise and sunset
10 Years Ago
Added LightLOD component to lanterns, campfires and furnaces Fixed lantern and cupboard being pink on b13
10 Years Ago
Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes Added the cliff texture to underwater splat mapping Enabled terrain map post-processing Tweaked some decor densities that have been somewhat off due to the weekend changes Disabled terrain generation threading in-editor again (still seems to be unstable from time to time) Protocol++ (network + save)
10 Years Ago
Made Parallel.For work properly with non-power-of-two index ranges Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
10 Years Ago
Made tree mesh placeholders spawn whenever the loading screen is invisible Made tree prototypes rebuild whenever they are out of sync Made tree mesh placeholder child objects get moved to the correct layer
10 Years Ago
Fixed pink viewmodel arms on b13
10 Years Ago
Fixed server compile error
10 Years Ago
Fixed that all rocks looked like metal in b13
10 Years Ago
Made my iceberg fix slightly less ghetto