userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

9 Years Ago
Manifest load time test
9 Years Ago
Fixed a bunch of skinnables not having their bundle set
9 Years Ago
Updated bundle splits
9 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
9 Years Ago
Forgot this file
9 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
9 Years Ago
Layer stuff
9 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
9 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
9 Years Ago
Merge from detailed_stair_colliders
9 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
9 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
9 Years Ago
Subtracting all AI experiments
9 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
9 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
9 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
9 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
9 Years Ago
Water no longer spawns a world model when dropped out of its item container
9 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
9 Years Ago
Merge from ore_nodes Network++
9 Years Ago
Subtracting new ore nodes Network++
9 Years Ago
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9 Years Ago
Merge from skin_cache_native
9 Years Ago
Retiring DX9 (OpenGL fallback)
9 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
9 Years Ago
Updated native libraries
9 Years Ago
More profiling
9 Years Ago
More profiling
9 Years Ago
EAC update (fix for "EAC Disconnected")
9 Years Ago
Campfires displace grass
9 Years Ago
Beautified skinnable loading API
9 Years Ago
Added sysuid console command (prints unique device identifier)
9 Years Ago
Merge from procgen12
9 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
9 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
9 Years Ago
Don't load skins into RAM with itemskins 0
9 Years Ago
Enabled entity pooling on ore hotspots
9 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
9 Years Ago
AsyncTerrainNavMeshBake for Pål
9 Years Ago
Tweak
9 Years Ago
EAC update (Linux fix)
9 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
9 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
9 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
9 Years Ago
Default quality setting
9 Years Ago
Removed spawnable component from radtown ores
9 Years Ago
Removed another pointless component from the radtown stone ore
9 Years Ago
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
9 Years Ago
Updated some spawn population parameters, increased junkpile spawn attempts
9 Years Ago
Updated renderer native library (Linux & OSX)