userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

8 Years Ago
Water no longer spawns a world model when dropped out of its item container
8 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
8 Years Ago
Merge from ore_nodes Network++
8 Years Ago
Subtracting new ore nodes Network++
8 Years Ago
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8 Years Ago
Merge from skin_cache_native
8 Years Ago
Retiring DX9 (OpenGL fallback)
8 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
8 Years Ago
Updated native libraries
8 Years Ago
More profiling
8 Years Ago
More profiling
8 Years Ago
EAC update (fix for "EAC Disconnected")
8 Years Ago
Campfires displace grass
8 Years Ago
Beautified skinnable loading API
8 Years Ago
Added sysuid console command (prints unique device identifier)
8 Years Ago
Merge from procgen12
8 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
8 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
8 Years Ago
Don't load skins into RAM with itemskins 0
8 Years Ago
Enabled entity pooling on ore hotspots
8 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
8 Years Ago
AsyncTerrainNavMeshBake for Pål
8 Years Ago
Tweak
8 Years Ago
EAC update (Linux fix)
8 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
Default quality setting
8 Years Ago
Removed spawnable component from radtown ores
8 Years Ago
Removed another pointless component from the radtown stone ore
8 Years Ago
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
8 Years Ago
Updated some spawn population parameters, increased junkpile spawn attempts
8 Years Ago
Updated renderer native library (Linux & OSX)
8 Years Ago
Instantiate ore hotspot flare as effect Only add ore hotspot flare when close (eliminates update overhead in the distance) Enabled entity pooling on ore hotspots Enabled effect pooling on ore hotspot flare
8 Years Ago
Ore flare bundle fix
8 Years Ago
EAC update (AntiVir fix)
8 Years Ago
CurrentVersion
8 Years Ago
Optimized SkinSet (player gender / race setup)
8 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)
8 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
8 Years Ago
Bundling preprocessing fix
8 Years Ago
Added IsInvoking to invoke handler
8 Years Ago
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
8 Years Ago
Converted some remaining stuff to invoke handler
8 Years Ago
EAC API update
8 Years Ago
Eliminated GC allocs from Projectile.DoMovement
8 Years Ago
Enabled prefab pooling on rotting flies effect
8 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
8 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
8 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit