userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

10 Years Ago
Added toggle for soft particles to custom particle shader
10 Years Ago
Fade out water fog volume if far away from water
10 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
10 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
10 Years Ago
Added min and max cluster size to spawn handler
10 Years Ago
Time of Day update to 2.1.0 prerelease 3
10 Years Ago
Added triangle-shaped grass meshes to sparse-coverage areas
10 Years Ago
Tweaked terrain material UV mixing parameters
10 Years Ago
Fixed terrain generator test scene not loading (whoops)
10 Years Ago
Re-added terrain generator test scene
10 Years Ago
Added soft blending and option to ignore directional lights to our custom particle shader
10 Years Ago
Added object clustering to spawn handler
10 Years Ago
Added spawn probability script that can be added to resources Added procedural test scene (no networking, smaller terrain) Moved procedural map scene to release folder
10 Years Ago
Added quick test of the ground clutter to forests
10 Years Ago
Tweaked grass parameters
10 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
10 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
10 Years Ago
Fixed missing fog in the terrain base shader
10 Years Ago
Updated shininess parameters in terrain base map shader
10 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
10 Years Ago
Removed debug factor of 2 from the terrain shader
10 Years Ago
Added specularity properties for every layer to terrain shaders
10 Years Ago
Added terrain test shader for the test scenes
10 Years Ago
Added 4 splat version of layer masking
10 Years Ago
Fixed some model meta files and material import settings
10 Years Ago
Aaaaand one last folder move, let's hope that's it
10 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
10 Years Ago
Moved all rock, grass and resource assets to Content/Nature
10 Years Ago
Moved all of Petur's assets to Content/Nature
10 Years Ago
Reorganized terrain assets
10 Years Ago
Added missing meta file
10 Years Ago
Time of Day update to 2.1.0 prerelease 2
10 Years Ago
Restored billboard materials and fixed billboard texture import settings
10 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
10 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
10 Years Ago
Fixed file overwrite error after the first time building for standalone
10 Years Ago
Moved asset processors to their own folder
10 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
10 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
10 Years Ago
Removed some legacy clutter from the terrain shader include files
10 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
10 Years Ago
Shader fallback and include path adjustments
10 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
10 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
10 Years Ago
Removed unused colliders from tree prefabs
10 Years Ago
Deleted unused prefabs
10 Years Ago
Merge from procgen (this will break all the things)
10 Years Ago
Optimized billboard shader
10 Years Ago
Added first draft of a custom tree billboard shader
10 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder