userandrecancel
branchrust_reboot/maincancel

5,937 Commits over 3,987 Days - 0.06cph!

11 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
11 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
11 Years Ago
Fixed terrain overlay texture index calculations being slightly off
11 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
11 Years Ago
Tweaked sky prefab
11 Years Ago
Update terrain generator test scene
11 Years Ago
Added overlay support to the terrain shaders
11 Years Ago
Fixed terrain overlay value normalization
11 Years Ago
Added overlay sampling to terrain cginc
11 Years Ago
Added more variants of the terrain layer masking functions
11 Years Ago
More work on the terrain overlay system
11 Years Ago
Added terrain overlay textures
11 Years Ago
Shader fixes
11 Years Ago
Updated TerrainMeta class description
11 Years Ago
OCD
11 Years Ago
Improved TerrainOverlayAdd
11 Years Ago
Made terrain overlay texture update nicer and faster
11 Years Ago
Added more terrain overlay functionality
11 Years Ago
Prepared the terrain foundation for overlays (trails, snow, ...)
11 Years Ago
Added missing meta file
11 Years Ago
Those get auto-modified by Unity all the time
11 Years Ago
Added a more readable font for the FPS graph
11 Years Ago
Fixed test level having two sky domes (wut)
11 Years Ago
Post-merge fixes
11 Years Ago
Time of Day update to 2.1.0 prerelease 4 Moved custom space texture out of the third party folder Added true HDR tonemapping (this needs tweaking, but let's give it a try)
11 Years Ago
Added cave carving support to terrain
11 Years Ago
Fixed tabs vs. spaces
11 Years Ago
Added missing meta files
11 Years Ago
Added toggle for soft particles to custom particle shader
11 Years Ago
Fade out water fog volume if far away from water
11 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
11 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
11 Years Ago
Added min and max cluster size to spawn handler
11 Years Ago
Time of Day update to 2.1.0 prerelease 3
11 Years Ago
Added triangle-shaped grass meshes to sparse-coverage areas
11 Years Ago
Tweaked terrain material UV mixing parameters
11 Years Ago
Fixed terrain generator test scene not loading (whoops)
11 Years Ago
Re-added terrain generator test scene
11 Years Ago
Added soft blending and option to ignore directional lights to our custom particle shader
11 Years Ago
Added object clustering to spawn handler
11 Years Ago
Added spawn probability script that can be added to resources Added procedural test scene (no networking, smaller terrain) Moved procedural map scene to release folder
11 Years Ago
Added quick test of the ground clutter to forests
11 Years Ago
Tweaked grass parameters
11 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
11 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
11 Years Ago
Fixed missing fog in the terrain base shader
11 Years Ago
Updated shininess parameters in terrain base map shader
11 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
11 Years Ago
Removed debug factor of 2 from the terrain shader
11 Years Ago
Added specularity properties for every layer to terrain shaders