userandrecancel
branchrust_reboot/maincancel

5,959 Commits over 4,201 Days - 0.06cph!

8 Years Ago
Cherry picking corpse NRE fix from Helk's branch
8 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
8 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
8 Years Ago
Disabled player model pooling by default Network++
8 Years Ago
Fixed server use distance regressions
8 Years Ago
Added pool.debug to standalone builds (only works in development builds)
8 Years Ago
Save++ because Helk decided to commit all monuments Network++
8 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
8 Years Ago
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8 Years Ago
Properly clear prefab pool when disconnecting from server
8 Years Ago
Fixed super rare pooling NRE (maybe)
8 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
8 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
8 Years Ago
Added additional info to entity console commands Added entity.find_status console command
8 Years Ago
Fixed rare orphaned client side entities
8 Years Ago
Use world cache in the editor by default as well when running only the client
8 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
8 Years Ago
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8 Years Ago
Network++
8 Years Ago
Network++
8 Years Ago
EAC SDK update
8 Years Ago
Projectile trail renderer is invisible for the first 6 meters
8 Years Ago
Merge from projectile_trajectory Network++
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
8 Years Ago
Optimized sending of packets to players in a radius
8 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
8 Years Ago
PositionLerp ifdefs
8 Years Ago
PositionLerp tweak