userandrecancel
branchrust_reboot/maincancel

6,011 Commits over 4,536 Days - 0.06cph!

9 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
9 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
9 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
9 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
9 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
9 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
9 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
9 Years Ago
EAC SDK update
9 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
9 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
9 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
9 Years Ago
Added debug.stall
9 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
9 Years Ago
CraggyIsland updates
9 Years Ago
Fixed projectile particle systems no longer playing after being pooled
9 Years Ago
Run FileSystem_Warmup on dedicated servers
9 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
9 Years Ago
Imposter is IClientComponent
9 Years Ago
Don't spawn bradley while still loading
9 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
9 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
9 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
9 Years Ago
Print full exception when "error loading save" happens
9 Years Ago
Added server timestamp correction to network interpolation Network++
9 Years Ago
Stripped server schema refresh (fixes server stall every 30 minutes)
9 Years Ago
Fixed server save timings ignoring the majority of the stall time
9 Years Ago
Send network update when healing entities using upkeep
9 Years Ago
Removed lerp debug log
9 Years Ago
Server player loot distance and client interaction distance are closer together
9 Years Ago
Fixed animals turning like Slowpoke (lerp regression)
9 Years Ago
Fixed lerp timestamp sometimes being incorrect when enabling lerp Fixed lerp server timestamp correction sometimes getting corrupt Added lerp.debug convar
9 Years Ago
wtfplastic
9 Years Ago
Changed lerp.debug to false by default
9 Years Ago
Fixed FormatException
9 Years Ago
Fixed ore bonus have sync position flag set
9 Years Ago
Optimized PositionLerp.SnapTo / SnapToEnd
9 Years Ago
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
9 Years Ago
Fixed repair bench skin icons not refreshing until clicked
9 Years Ago
Fixed server lag corrupting lerp timestamps, sometimes permanently
9 Years Ago
Merge from tree_revamp
9 Years Ago
Network++
9 Years Ago
Tree bundles
9 Years Ago
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
9 Years Ago
Added debug.callbacks
9 Years Ago
Renamed some profiler samples because Unity
9 Years Ago
Added warning when skin download fails to start (separate from timing out)
9 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
9 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
9 Years Ago
Merge from save159
9 Years Ago
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