userandrecancel
branchrust_reboot/maincancel

5,995 Commits over 4,444 Days - 0.06cph!

8 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
8 Years Ago
Imposter is IClientComponent
8 Years Ago
Don't spawn bradley while still loading
8 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
8 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
8 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
8 Years Ago
Print full exception when "error loading save" happens
8 Years Ago
Added server timestamp correction to network interpolation Network++
8 Years Ago
Stripped server schema refresh (fixes server stall every 30 minutes)
8 Years Ago
Fixed server save timings ignoring the majority of the stall time
8 Years Ago
Send network update when healing entities using upkeep
8 Years Ago
Removed lerp debug log
8 Years Ago
Server player loot distance and client interaction distance are closer together
8 Years Ago
Fixed animals turning like Slowpoke (lerp regression)
8 Years Ago
Fixed lerp timestamp sometimes being incorrect when enabling lerp Fixed lerp server timestamp correction sometimes getting corrupt Added lerp.debug convar
8 Years Ago
wtfplastic
8 Years Ago
Changed lerp.debug to false by default
8 Years Ago
Fixed FormatException
8 Years Ago
Fixed ore bonus have sync position flag set
8 Years Ago
Optimized PositionLerp.SnapTo / SnapToEnd
8 Years Ago
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
8 Years Ago
Fixed repair bench skin icons not refreshing until clicked
8 Years Ago
Fixed server lag corrupting lerp timestamps, sometimes permanently
8 Years Ago
Merge from tree_revamp
8 Years Ago
Network++
8 Years Ago
Tree bundles
8 Years Ago
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
8 Years Ago
Added debug.callbacks
8 Years Ago
Renamed some profiler samples because Unity
8 Years Ago
Added warning when skin download fails to start (separate from timing out)
8 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
8 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
8 Years Ago
Merge from save159
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Cherry picking corpse NRE fix from Helk's branch
8 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
8 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
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8 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
8 Years Ago
Disabled player model pooling by default Network++
8 Years Ago
Fixed server use distance regressions
8 Years Ago
Added pool.debug to standalone builds (only works in development builds)