userandrecancel
branchrust_reboot/maincancel

5,963 Commits over 4,324 Days - 0.06cph!

9 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
9 Years Ago
Manifest
9 Years Ago
Can only place tool cupboard on constructions
9 Years Ago
Manifest
9 Years Ago
Bundles
9 Years Ago
Don't attempt to batch stuff when their material is null
9 Years Ago
Added Tools/Find/Missing Materials
9 Years Ago
Skip particle renderers when finding missing materials (they're weird)
9 Years Ago
...and ParticleSystemRenderer as well
9 Years Ago
...also BillboardRenderer
9 Years Ago
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9 Years Ago
Force workshop skin assets to textures.content
9 Years Ago
Fixed some missing materials on old workshop skins
9 Years Ago
Bundle fuckery
9 Years Ago
Fixed pink SMG magazine in first person
9 Years Ago
Fixed a tiny pink shell in the SMG viewmodel
9 Years Ago
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
9 Years Ago
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
9 Years Ago
Bundle test
9 Years Ago
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications) Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
9 Years Ago
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
9 Years Ago
Comments
9 Years Ago
Added CheckBounds to GamePhysics
9 Years Ago
CheckBounds tweak
9 Years Ago
Decay initialization fix
9 Years Ago
Can place floor grills above large furnace Network++
9 Years Ago
Floor spikes block foundation placement
9 Years Ago
Furnace deploy volume tweak
9 Years Ago
Another tweak
9 Years Ago
Window bars and embrasures now store item condition Window bar and embrasure item condition is reduced by half when picking them up Network++
9 Years Ago
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9 Years Ago
Guntrap prefab labels
9 Years Ago
Manifest
9 Years Ago
Bundle splits
9 Years Ago
Fixed being unable to harvest helicopter gibs (RUST-1690)
9 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
9 Years Ago
Fixing readable flag on driftwood clutter meshes
9 Years Ago
Added Tools/Find/Asset Memory Usage
9 Years Ago
Bundle fuckshit
9 Years Ago
Include item info in ToString() of world items
9 Years Ago
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9 Years Ago
Bundle test
9 Years Ago
Presumably fixed ammo wooden box skin
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
9 Years Ago
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9 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
9 Years Ago
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