userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

10 Years Ago
Assigned proper physics material to trees
10 Years Ago
Fixed grass spawn filter
10 Years Ago
Added colliders to bridges (oops)
10 Years Ago
Rebaked test level biome texture
10 Years Ago
Fixed biome map texture unpacking
10 Years Ago
Merge from procgen6
10 Years Ago
Further water shader improvements in preparation of rivers (getting close)
10 Years Ago
Added cutoff and tapering values to decor system
10 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
10 Years Ago
Some water shader define renames for the river shader
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
Fix confirmed, remove debugging stuff
10 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
10 Years Ago
Rollback
10 Years Ago
More error guessing
10 Years Ago
Error guessing
10 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
10 Years Ago
Added World.HighestPoint
10 Years Ago
Reverted changeset 5980
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Water update and tweaks
10 Years Ago
Removed smoothness workaround from water shader (no longer required)
10 Years Ago
Removed directional light from reflection probe bake
10 Years Ago
Updated water to latest version
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
10 Years Ago
Fixed missing references on the northern field tree colliders
10 Years Ago
Made satellite dish metal grate material cutout
10 Years Ago
Added global fog image effect (now in addition to aerial perspective)
10 Years Ago
Forbid building directly on roads
10 Years Ago
Tweaked rock scale ranges
10 Years Ago
Added missing colliders to the arctic field trees
10 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)
10 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
10 Years Ago
Fixed RockMaterial error in test level
10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
Manually backported changesets 5737 and 5740 to main
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen5
10 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
10 Years Ago
Time of Day update to latest
10 Years Ago
Tweaked colormap (clientside)
10 Years Ago
Protocol++ (again)
10 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
10 Years Ago
Fixed warning
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from roads