userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Water update and tweaks
10 Years Ago
Removed smoothness workaround from water shader (no longer required)
10 Years Ago
Removed directional light from reflection probe bake
10 Years Ago
Updated water to latest version
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
10 Years Ago
Fixed missing references on the northern field tree colliders
10 Years Ago
Made satellite dish metal grate material cutout
10 Years Ago
Added global fog image effect (now in addition to aerial perspective)
10 Years Ago
Forbid building directly on roads
10 Years Ago
Tweaked rock scale ranges
10 Years Ago
Added missing colliders to the arctic field trees
10 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)
10 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
10 Years Ago
Fixed RockMaterial error in test level
10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
Manually backported changesets 5737 and 5740 to main
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen5
10 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
10 Years Ago
Time of Day update to latest
10 Years Ago
Tweaked colormap (clientside)
10 Years Ago
Protocol++ (again)
10 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
10 Years Ago
Fixed warning
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from roads
10 Years Ago
Added .live-archive to ignore.conf
10 Years Ago
Refreshed texture atlas
10 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
10 Years Ago
Compile fix
10 Years Ago
Fixed TestLevel splats getting cleared when running the scene
10 Years Ago
Fixed spawn filter of clutter flowers
10 Years Ago
Fixed lighthouses spawning underwater
10 Years Ago
Minor code cleanup
10 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
10 Years Ago
Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
10 Years Ago
Unified splat and overlay terrain modifiers Made paths avoid obstacles like rocks, monuments and rad towns Kept dynamic resource spawns from dithering out of their spawn areas
10 Years Ago
Made paths flatten the terrain around them Fixed that some monuments could still spawn inside each other Refactored terrain maps to use 2D and 3D base classes Added some additional set overloads to terrain maps Added methods to push / pop the current editing target to terrain maps Protocol++ (network + save)
10 Years Ago
Added process info to F1 menu if it can be retrieved on the current platform
10 Years Ago
Fixed some warnings (still some left in ItemIcon, but I don't want to break it - cc garry)
10 Years Ago
Cleaned up unused code
10 Years Ago
Splat mismatch hotfix
10 Years Ago
Implemented topology, biome and color terrain map bakes and loads Made terrain map bakes handle size mismatches gracefully Removed NPCLocomotion raycast height snap fallback Fixed harmless warning in PrefabPreProcess Changed heightmap extraction from bake to runtime Enabled normalmap extraction from compressed texture Added runtime compression to colormap
10 Years Ago
Fixed PrefabPreProcess setting inactive prefabs to active after processing if in the editor
10 Years Ago
Added debug logs to CullCell