5,928 Commits over 3,959 Days - 0.06cph!
Assigned proper physics material to trees
Added colliders to bridges (oops)
Rebaked test level biome texture
Fixed biome map texture unpacking
Further water shader improvements in preparation of rivers (getting close)
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems
Some water shader define renames for the river shader
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
Added low, medium and high water qualities
Reverted accidental water render queue change
Removed smoothness workaround from water shader (no longer required)
Removed directional light from reflection probe bake
Updated water to latest version
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
Fixed missing references on the northern field tree colliders
Made satellite dish metal grate material cutout
Added global fog image effect (now in addition to aerial perspective)
Forbid building directly on roads
Tweaked rock scale ranges
Added missing colliders to the arctic field trees
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
Fixed RockMaterial error in test level
Log exception message as warning if noise cannot connect to native backend
Manually backported changesets 5737 and 5740 to main
Protocol++ (network + save)
Fixed SceneToPrefab not removing itself after overriding the prefab
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
Time of Day update to latest
Tweaked colormap (clientside)
Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
Protocol++ (network + save)