userandrecancel
branchrust_reboot/maincancel

5,941 Commits over 4,018 Days - 0.06cph!

10 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Updated game manifest
10 Years Ago
Reorganized some decor folders
10 Years Ago
Fixed resources spawning on cliffs
10 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
10 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
10 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
10 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
10 Years Ago
Removed giant collider from warehouse
10 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
10 Years Ago
Assigned proper physics material to trees
10 Years Ago
Fixed grass spawn filter
10 Years Ago
Added colliders to bridges (oops)
10 Years Ago
Rebaked test level biome texture
10 Years Ago
Fixed biome map texture unpacking
10 Years Ago
Merge from procgen6
10 Years Ago
Further water shader improvements in preparation of rivers (getting close)
10 Years Ago
Added cutoff and tapering values to decor system
10 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
10 Years Ago
Some water shader define renames for the river shader
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
Fix confirmed, remove debugging stuff
10 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
10 Years Ago
Rollback
10 Years Ago
More error guessing
10 Years Ago
Error guessing
10 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
10 Years Ago
Added World.HighestPoint
10 Years Ago
Reverted changeset 5980
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Water update and tweaks
10 Years Ago
Removed smoothness workaround from water shader (no longer required)
10 Years Ago
Removed directional light from reflection probe bake
10 Years Ago
Updated water to latest version
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
10 Years Ago
Fixed missing references on the northern field tree colliders
10 Years Ago
Made satellite dish metal grate material cutout
10 Years Ago
Added global fog image effect (now in addition to aerial perspective)
10 Years Ago
Forbid building directly on roads
10 Years Ago
Tweaked rock scale ranges
10 Years Ago
Added missing colliders to the arctic field trees
10 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)
10 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
10 Years Ago
Fixed RockMaterial error in test level
10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
Manually backported changesets 5737 and 5740 to main