5,983 Commits over 4,413 Days - 0.06cph!
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
Added movement curve interpolation to flyhack detection (same as for noclip detection)
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Additional profiler samples for BasePlayer.FinalizeTick.Transform
Fuck off that delayed kill message bullshit on players
Can pick up chain link gate (same as prison gate)
vis.lerp is available to developers in standalone builds
Can no longer place large furnace on top of sleeping bags (RUST-1666)
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
Added client entity pooling to locker
Added client entity pooling to search light
Added client entity pooling to liquid container
Added client entity pooling to recycler
Added client entity pooling to repair bench
Added client entity pooling to research table
Added client entity pooling to resource extractor storage
Added client entity pooling to auto turret
Added client entity pooling to flame turret
Added client entity pooling to stash container
Added client entity pooling to wildlife trap
FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
Added client entity pooling to animals, presumably fucking everything up in the process
Fixed error from
20341 on entities that have their model component on the root entity object
Player name in death screen is the actual name on Steam (counteracts namespoofing)
Don't include the entire friends list in the F7 hacker report player selection (less cluttered)
Always put the most recent killer at the top of the F7 hacker report player selection
Fixed hack report player list ordering issues
Hack report player selection UI tweaks
Another hack report player list ordering issue fix
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
Keep last killer ID when switching servers
Reduced max client side rock scale (allows stricter AH)
Disabled prefab info debug
Fixed possible NRE in LootSpawn
Stop lerp script immediately when destroying a client entity
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
Fixed prevent building volumes
Fixed Profiler sample mismatch when creating entity on the client
Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
Added find_self console command
Fixed entity network group sometimes not updating (invisible animals)
BaseNpc kill optimization
Removed bullshit ref keywords from NetworkVisibilityGrid
Added FindInvokes method to InvokeHandler
Include list of active invoke method names in entity info (find_entity etc)
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Reduced twig decay to one hour delay plus one hour duration
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Barricade nobuild volume tweaks