5,941 Commits over 4,018 Days - 0.06cph!
Strip Unity / ST tree component from server builds
Greatly reduced serverside tree collider counts
Updated all TestLevel bakes
Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
Reorganized some decor folders
Fixed resources spawning on cliffs
Increased min view distance from 50 to 250 to prevent nightvision trickery
Added a generic base class for processed textures
Added BlurTexture class (because why not)
Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Removed giant collider from warehouse
Fixed calculated climate temperature being 1/4 of the actual temperature
Assigned proper physics material to trees
Added colliders to bridges (oops)
Rebaked test level biome texture
Fixed biome map texture unpacking
Further water shader improvements in preparation of rivers (getting close)
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems
Some water shader define renames for the river shader
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
Added low, medium and high water qualities
Reverted accidental water render queue change
Removed smoothness workaround from water shader (no longer required)
Removed directional light from reflection probe bake
Updated water to latest version
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
Fixed missing references on the northern field tree colliders
Made satellite dish metal grate material cutout
Added global fog image effect (now in addition to aerial perspective)
Forbid building directly on roads
Tweaked rock scale ranges
Added missing colliders to the arctic field trees
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
Fixed RockMaterial error in test level
Log exception message as warning if noise cannot connect to native backend
Manually backported changesets 5737 and 5740 to main