userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

10 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
10 Years Ago
Prefab didn't save
10 Years Ago
Fixed the occasional spawn inside rocks
10 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
10 Years Ago
Suddenly a few more shader variants appeared... okay.
10 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
10 Years Ago
Tweaked path texture scale
10 Years Ago
Fixed cliff rotation
10 Years Ago
Fixed some missing references in BuildingTest
10 Years Ago
Removed unused textures
10 Years Ago
Bakes bakes bakes
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Added climate prefab to TestLevel
10 Years Ago
Increased overall brightness of the night with full moon
10 Years Ago
Water normal map fiddling
10 Years Ago
Updated ProjectSettings to u5p2
10 Years Ago
Removed depth offset from sky shaders
10 Years Ago
Fixed GameTrace failing inside caves
10 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
10 Years Ago
Changed camera clear flags to solid color
10 Years Ago
Scene2Prefab (updated satellite dish prefab)
10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
10 Years Ago
Removed some debug remote logging that never happens
10 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
10 Years Ago
Time of Day update to 3.0.1f2
10 Years Ago
Updated some image effect shader syntax
10 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
10 Years Ago
Temporary fix for players spawning at world origin with some seeds
10 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
10 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
10 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
10 Years Ago
Updated game manifest
10 Years Ago
Added a ton of new decor and some new tree types
10 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
10 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
10 Years Ago
Minor iceberg spawn filter fix
10 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Updated game manifest
10 Years Ago
Reorganized some decor folders
10 Years Ago
Fixed resources spawning on cliffs
10 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
10 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
10 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
10 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
10 Years Ago
Removed giant collider from warehouse
10 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature