10,832 Commits over 3,867 Days - 0.12cph!
Fixed vending machine entity having itself as a child object (lolwut?)
Re-enabled moon phases as they were accidentally disabled
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Touching the stone worldmodel material
Sanity checks when retrieving next position from NavAgent
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
Restored light fume particle effect material
Doubled floor spike health (meh, I know)
Always enable prefab pool / prefab info debug modes in the editor
Military tunnel topology tweak (RUST-1516, RUST-1580)
Moved powerline poles to world layer
Renamed junkpiletest to junkpile_a
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Tweaked clutter rock scale so they're not as easily confused with collectible ores
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
Wooden logs can be harvested for wood
All cacti can be harvested for cloth and cactus flesh (instead of only some)
Removed some tiny trees from the spawn table
Small trees give same wood per hit as large trees (still less wood overall)
Added pooling support to ores
Resources no longer occasionally spawn inside of each other
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
Changed save file extension to .sav instead of .map.sav
Enabled item condition on sleeping bags and ladders
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Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
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Presumably fixed ammo wooden box skin
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Include item info in ToString() of world items
Added Tools/Find/Asset Memory Usage
Fixing readable flag on driftwood clutter meshes