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10,480 Commits over 4,171 Days - 0.10cph!

10 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
10 Years Ago
Tweaks and fixes
10 Years Ago
Tweaked micro cliff and waterside decor spawn rules
10 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
10 Years Ago
Improved placement of high voltage powerlines
10 Years Ago
Fixed path and side object densities being higher than specified
10 Years Ago
Improved road-terrain transition Improved crossroad blending
10 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
10 Years Ago
Rock tweaks
10 Years Ago
Tweaked road and river splat adjustments Improved river end detection
10 Years Ago
Updated river source prefab to better fit the new rivers
10 Years Ago
Added Parallel.ForEach Improved river generation
10 Years Ago
Updated bridge prefab to better fit the new roads and rivers
10 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
10 Years Ago
Tweaked river source spawning
10 Years Ago
Added airfield to procedural maps
10 Years Ago
Scene2Prefab
10 Years Ago
Merge from main
10 Years Ago
Merge from procgen8
10 Years Ago
Merge from main
10 Years Ago
Merge from hapis3
10 Years Ago
Changed heightmap adjustments to SmoothStep
10 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
10 Years Ago
Added some random roadside objects
10 Years Ago
Moved tonemapper to third party folder
10 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
10 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
10 Years Ago
Moved LOD grid to its own prefab
10 Years Ago
Merge from main
10 Years Ago
Monument tweaks
10 Years Ago
Forgot the prefabs
10 Years Ago
Updated RustNative Tweaked noise backend
10 Years Ago
Minor code cleanups
10 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
10 Years Ago
Fixed green roadside trees spawning in the snow biome
10 Years Ago
Increased powerline topology radius
10 Years Ago
Merge from main
10 Years Ago
Rebuilt game manifest
10 Years Ago
Network++ Save++
10 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
Fixed time not progressing
10 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
10 Years Ago
Touch
10 Years Ago
Fixed roadside clutter sometimes facing the wrong way
10 Years Ago
Tools -> Update -> SpeedTree
10 Years Ago
Changed some loading screen names
10 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
10 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
10 Years Ago
Fixed missing spec map reference on dirt road material
10 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring