10,832 Commits over 3,867 Days - 0.12cph!
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Can pick up ladders inside building privilege with hammer
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)
Flame turrets can see through twig building blocks as well
Updated scrap icon
Barricade nobuild volume tweaks
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Reduced twig decay to one hour delay plus one hour duration
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Include list of active invoke method names in entity info (find_entity etc)
Added FindInvokes method to InvokeHandler
Removed bullshit ref keywords from NetworkVisibilityGrid
BaseNpc kill optimization
Fixed entity network group sometimes not updating (invisible animals)
Added find_self console command
Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
Removed unused prefab instantiate from Skin.ReadDefaults
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
Run skin manifest JSON deserialization in a thread
Fixed Profiler sample mismatch when creating entity on the client
Skin cache optimizations and profiling
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
Fixed prevent building volumes
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
Stop lerp script immediately when destroying a client entity
Fixed possible NRE in LootSpawn
Disabled prefab info debug
Reduced max client side rock scale (allows stricter AH)
Keep last killer ID when switching servers
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
Another hack report player list ordering issue fix
Hack report player selection UI tweaks
Fixed hack report player list ordering issues
Player name in death screen is the actual name on Steam (counteracts namespoofing)
Don't include the entire friends list in the F7 hacker report player selection (less cluttered)
Always put the most recent killer at the top of the F7 hacker report player selection