10,480 Commits over 4,171 Days - 0.10cph!
Added placeholder rain sounds
Fixed bootstrapping taking a very long time on OSX
Tweaked weather transition speeds
Added wind intensity range to ambience
Forgot the implementation of the ambience wind intensity check
Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
Rain and snow particle effect color tweaks and collision optimizations
Rain overlay takes water and wetness into account
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Added TerrainCollision to CraggyIsland
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Refactoring, cleanup and fixes
Fixed rain drop impacts sometimes being spawned midair
Increased rain and fog chance
Enforce fog when rain reaches a certain strength
Updated bloom and ambient occlusion
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Tweaked weather probabilities
Network++
Squeezed some more density out of the snow and rain particle effects
Added test biomes to CraggyIsland
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added optional weather overrides to the environment protobuf
Weather override convars can be set by admins / modders to enforce certain weather conditions
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
Weather override commands reply with the old and new value
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Water colliders are more accurate (using 4 smaller box colliders)
ConsoleSystem parsing fixes
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
Don't lower torch viewmodel right into the line of sight when running while it's lit
Tweaked moon brightness at day and night
Improved hill noise
Added bigger bushes to the arid biome
Added hills and mountains to the arid biome
Improved splat mapping and color tinting in the arid biome
Improved splat mapping in forests
Added colliders to airfield warehouse and metal building
Removed tiny invisible colliders around the big powerline poles
Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more