userandrecancel
reporust_rebootcancel

11,016 Commits over 4,109 Days - 0.11cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
8 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
8 Years Ago
Ensured bushes despawn beyond network distance
8 Years Ago
Fix for reduced network distance since 19599
8 Years Ago
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
8 Years Ago
More profiler cleanup
8 Years Ago
Profiler cleanup
8 Years Ago
Client side plant entities pool
8 Years Ago
Fixed plant skins not recycling
8 Years Ago
Presumably fixed workshop skin load issue on Windows
8 Years Ago
Plant skin instantiates are load balanced
8 Years Ago
Merge from vertex_count_simplification
8 Years Ago
Merge from main
8 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
8 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
8 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
8 Years Ago
Disabled MaterialColorLerp (memory, performance)
8 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
8 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
8 Years Ago
More profiler workshop skin profiler samples
8 Years Ago
Added "itemskins" convar to toggle workshop item skins
8 Years Ago
Fixed memory leak when workshop skin texture file cannot be found
8 Years Ago
Added profiler samples to workshop skin loading
8 Years Ago
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
8 Years Ago
8 Years Ago
Warning fixes
8 Years Ago
Tweaked connect coroutine handling
8 Years Ago
Fixed ServerMgr indentation
8 Years Ago
Stripping unused / commented out scripts
8 Years Ago
Better coroutine profiling
8 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
8 Years Ago
Fixed one stone tier roof piece having no valid tangents
8 Years Ago
Merge from foliage_system
8 Years Ago
Merge from main
8 Years Ago
Verbose batching (level 1)
8 Years Ago
Moved procedural foliage placements to foliage spawn script Added foliage batching grid to batching prefab, loaded into all scenes
8 Years Ago
Batched meshes contain xz position offset in zw channels of uv1
8 Years Ago
Fixed extremely rare race condition while receiving data Optimized memory usage Refactoring
8 Years Ago
Cleanup
8 Years Ago
8 Years Ago
Cherry picking ignore.conf
8 Years Ago
Merge from main
8 Years Ago
Updated ignore.conf
8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
Looting RPC profiler samples
8 Years Ago
More profiler samples in player tick processing
8 Years Ago
Prefab instantiate shows prefab name in profiler