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9,575 Commits over 4,444 Days - 0.09cph!

11 Years Ago
Fixed monuments occasionally messing up rivers
11 Years Ago
Fixed some cave_small prefab fuckups
11 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
11 Years Ago
Fixed rivers occasionally going through monuments
11 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
11 Years Ago
Merge from main
11 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
11 Years Ago
Allow attaching roofs to the bottom of other roofs again
11 Years Ago
Prefab scene updates
11 Years Ago
Empty folder remove
11 Years Ago
Merge from main
11 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
11 Years Ago
Merge from procgen11.1 Network++ Save++
11 Years Ago
Forgotten file
11 Years Ago
Sleeping bag exploit fixes
11 Years Ago
Manifest
11 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
11 Years Ago
Removing legacy water shaders, see if that works
11 Years Ago
Fix for occasional floaty decor objects
11 Years Ago
Don't spawn grass on the cliffside topology
11 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
11 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
11 Years Ago
Manifest
11 Years Ago
Fix for roadside decor sometimes spawning too close to each other
11 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
11 Years Ago
Fixed test cave messing up CraggyIsland
11 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
11 Years Ago
SpeedTree parameter updates for 5.3
11 Years Ago
Merge from main, yo!
11 Years Ago
Baseline
11 Years Ago
Fixes
11 Years Ago
Building core prefabs
11 Years Ago
Merge from main
11 Years Ago
Building deployable prefabs
11 Years Ago
Barricade prefabs
11 Years Ago
Generic deployable prefabs
11 Years Ago
Retired LODBatch (use RendererBatch)
11 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
11 Years Ago
Include mesh upload time in load balancing considerations
11 Years Ago
Skip LODs that use multiple submeshes (for now)
11 Years Ago
Batched mesh readonly fix
11 Years Ago
MeshCull plays nice with batching
11 Years Ago
Automatic batch splitting when vertex count limit is reached
11 Years Ago
Merge from main
11 Years Ago
Compile fixes (CLIENT / SERVER)
11 Years Ago
Merge from uber-batching
11 Years Ago
Fixed error spam on connect
11 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
11 Years Ago
Fixed issue that could force LOD0 to always be visible
11 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)