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10,614 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
11 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
11 Years Ago
Decoupled head and body directions in PlayerEyes
11 Years Ago
Override player aim with where their gun is pointed at (sadly disables headlook networking for now) Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
11 Years Ago
Fixed floaty airfield boxes and missing crates
11 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)
11 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
11 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
11 Years Ago
Tweaked wall deploy volume thickness
11 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
11 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
11 Years Ago
Don't check for construction in DeployVolume
11 Years Ago
CraggyIsland layer updates
11 Years Ago
TerrainCollisionTrigger ignores other triggers
11 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
11 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
11 Years Ago
Minor foundation step terrain socket fix
11 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
11 Years Ago
Renamed water reflections to water quality in F2 menu
11 Years Ago
Log warning if held entity cannot be found in inventory
11 Years Ago
Log warning if holstered viewmodel is holstered again
11 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
11 Years Ago
Fixed material of the torch world model
11 Years Ago
Added leather resource (unused for now)
11 Years Ago
Interaction point is always at the center of the screen, even when moving your head
11 Years Ago
Added MonumentInfo
11 Years Ago
Moved some weeds from static to dynamic decor
11 Years Ago
Brought icebergs back
11 Years Ago
Icesheets are visible from further away and spawn more spread out
11 Years Ago
Added static immortal research table for the satellite dish
11 Years Ago
Added World.Procedural boolean (cc Helk)
11 Years Ago
Monument spawn priority is higher than radtown spawn priority
11 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
11 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
11 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
11 Years Ago
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11 Years Ago
Added batching.verbose
11 Years Ago
Compile fix
11 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
11 Years Ago
Unfucked sphere tank prefab
11 Years Ago
Made warehouse monument a bit more interesting
11 Years Ago
batching.verbose defaults to false
11 Years Ago
Fixed MeshBatch refreshing too often
11 Years Ago
batching.verbose can be enabled by everyone
11 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
11 Years Ago
Fixed materials of the small bridge
11 Years Ago
This folder should not exist (I think)
11 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
11 Years Ago
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11 Years Ago
Server compile fix (cc Alex)