10,480 Commits over 4,171 Days - 0.10cph!
Heightmap generation improvements
Added building topology
Added some noise to all monument and radtown terrains
Added building topology to terrain painting
Don't spawn trees on building topology
Added MonumentInfo to all monuments
Removed deprecated assets
Prefab active state auto-changes
Toptier door hatch collider and visibility state
Fixed some autospawn bundle paths
Fixed small_refinery_static prefab ID in the sphere tank scene
Moved small_refinery_static mesh to the deployed layer
Palms are only on arid beaches
Temperate beachside trees
Arid biome tweaks to make it easier to spot
Satellite dish research table update
Scene2Prefab preserves prefab active state
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
Part 2 because Plastic is being a bitch
All hide armor requires leather
Don't check player.net.connection in debugplayer
Animals drop 50% of the cloth value they used to drop
Don't enforce population limits on corn and pumpkins
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
Fixed deployable guides showing up as blue inside non-authorized cupboard range
Added world.monuments query to quickly get an overview of all the monuments on a map
TextBuffer splits all input into individual lines
Fixed triangle foundation climbing
Added cooldown to jumping when on a ladder
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
Made protocol mismatch disconnect message more descriptive
Fixed not seeing the head look direction of other players
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
Servers now make a full backup of the server data folder on startup
Servers now keep 9 backups of the server savegame in addition to the current state
Servers now double the lifetime of every additional savegame backup that's kept
Fixed console UI not refreshing when entering console commands that don't reply with anything