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10,614 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
11 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
11 Years Ago
Temporarily reverted GameTrace
11 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
11 Years Ago
Changed serverside player collider to the same capsule local player movement uses
11 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
11 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
11 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
11 Years Ago
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11 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
11 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
11 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
11 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
11 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
11 Years Ago
Added minor safety cooldown to prevent multijump exploits
11 Years Ago
Fixed decal shader on DX9
11 Years Ago
TrackIR bindings
11 Years Ago
Added head tracking to PlayerInput
11 Years Ago
Fixed some PlayerInput code being executed for every player (instead of just the local player)
11 Years Ago
TrackIR bindings now only log errors
11 Years Ago
Added building prevent_building colliders to barricades
11 Years Ago
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
11 Years Ago
Added shadow light count slider to F2 menu
11 Years Ago
Added debug view support to deploy volume checks (numpad /)
11 Years Ago
Fixed a bunch of warnings
11 Years Ago
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
11 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
11 Years Ago
Added trackir.refresh and trackir.recenter console commands
11 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
11 Years Ago
Unity 5.1.2f1
11 Years Ago
Made player movement climbing state slightly less forgiving
11 Years Ago
Fixed a couple of NREs
11 Years Ago
Added lookDir to ModelState message
11 Years Ago
Added ModelState lookDir handling
11 Years Ago
Added onLadder and lookDir comparison to ModelState.Equal Network++
11 Years Ago
F2 menu automatically refreshes TrackIR
11 Years Ago
Added timing for overall duration of the procedural generation
11 Years Ago
Fixed player aim in inventory
11 Years Ago
Refactored radtown loot spawn
11 Years Ago
Added LocalClock (same as SynchronizedClock, but without the synchronized bit) Spawn group now uses LocalClock Fixed some radtown barrels spawning underground
11 Years Ago
Merge from main
11 Years Ago
Moved Spawnable to the same folder as SpawnPopulation
11 Years Ago
Merge from radtown-spawn-refactor
11 Years Ago
Fixed floaty airfield hangars and warehouse
11 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
11 Years Ago
Removed debug DDraws
11 Years Ago
Fixed TweakUIMultiSelect initial state
11 Years Ago
Tweaked god ray color around dawn and dusk
11 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
11 Years Ago
Added third TrackIR rotation axis