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10,585 Commits over 4,383 Days - 0.10cph!

11 Years Ago
Compile fix
11 Years Ago
Env sync tweaks and fixes
11 Years Ago
Added reverse lookup for batched mesh colliders
11 Years Ago
More batched collider reverse lookup stuff
11 Years Ago
Collider grid prefab
11 Years Ago
Cleanup
11 Years Ago
Prefabs, usability
11 Years Ago
Batched colliders use the layer of their children
11 Years Ago
Batched colliders refresh when the physic materials of their children change
11 Years Ago
Batched colliders refresh when the meshes of their children change
11 Years Ago
Merge from main
11 Years Ago
Added sun, moon and stars to reflection probe bake Increased reflection probe resolution to 1024
11 Years Ago
Some adjustments
11 Years Ago
SpawnFilter supports empty topologies
11 Years Ago
Merged in Petur's rock tweaks
11 Years Ago
Added cliffside topology
11 Years Ago
Biome-related forest shape, size and frequency tweaks
11 Years Ago
Temporary cliffside topology generation
11 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
11 Years Ago
Network++ Save++
11 Years Ago
Merge from procgen10.1
11 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
11 Years Ago
Cherry picking sky reflection improvements from water2.5
11 Years Ago
Attempt to make SavasIsland playable
11 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
11 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
11 Years Ago
Added particle quality slider to F2 menu
11 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
11 Years Ago
Increased brightness of nights with full moon
11 Years Ago
Fixed arrow damage being lower than intended
11 Years Ago
Fixed LOD fuckup
11 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
11 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
11 Years Ago
Prefab auto disable
11 Years Ago
Fixed rock effects folder having the wrong name
11 Years Ago
Fixed missing stone pickaxe effects
11 Years Ago
Manifest
11 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
11 Years Ago
Reduced VitalNote.Update dynamic memory allocations
11 Years Ago
Added profiler samples to VariableReference
11 Years Ago
Fixed shiny ferns
11 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
11 Years Ago
Building prewarm experiment
11 Years Ago
Prefab auto-disable
11 Years Ago
Asset prewarming is disabled by default on 32bit
11 Years Ago
Prewarm experiment: load all prefabs and effects
11 Years Ago
Fixed a warning
11 Years Ago
Prewarm filter test
11 Years Ago
Added memory usage / gc counter to perf 1 / 2
11 Years Ago
System info tweak