10,480 Commits over 4,171 Days - 0.10cph!
Subtracted redundant changeset
11095
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors)
Fixed console not receiving messages that have been logged before it has been opened for the first time
Fixed sounds not destroying
Fixed IndexOutOfBounds exception in SoundModulation
Fixed sleeping bag placement on foundations
Fixed bed placement on foundations
Added prefab warmup (off by default)
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
Decay is entity component (fixes decay reset)
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Don't add road and river mesh filters and renderers on the server
Load ambient sounds in background (fixes 20ms+ spikes)
All prefabs start disabled
Removed EntityComponent.Awake since it's redundant
Fixed "Look rotation viewing vector is zero" logs
Added DDraw shader to "always include" list
Fixed cupboard entity bounds
Removed MeshFilter component from cupboard trigger
Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
Building blocks use more accurate colliders
Fixed stair rotation exploit
Entity max distance conditional uses the distance to the entity bounds instead of its origin
Replaced PlayerLoot.IsVisible with the entity visibility checks
Entity world space bounds are correct for parented entities
Entity GetEstimatedWorldPosition supports nesting
Added GetEstimatedWorldRotation for parented entities
Fixed client / server entities fighting when placing constructions in the editor
Tweaked entity bounds of building blocks
Fixed barricade placement on constructions being very finicky
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Timings on server startup align a bit more nicely
Don't allocate cells / batches if collider batching is disabled
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Fixed infinite loop in RainSurfaceAmbience
Reapplied delayed stability refresh after load
Unfucked sound template recycling
Temporarily disabled billboard clouds
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
Hardcoded material keywords where required (revert this when Unity fix their shit)
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Fixed loading screen music cutting out mid-load