10,832 Commits over 3,867 Days - 0.12cph!
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
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Reduced cave prevent building volumes
Structer high external gate terrain placement (RUST-1367)
Fixed grenade damage through walls (Rust-1466)
Added culling volumes to military tunnels
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Fixed mesh pop in (cave_large_medium + cave_large_hard)
TerrainCheckGeneratorVolumes fix
Fixed SavasIsland and SavasIsland_koth issues
Fixed a rapid fire exploit
Added server side weapon firing rate verification to BaseLauncher as well
Updated ProcmapBench scene
Additional foundation stacking fixes
Fixed mesh pop in (cave_medium_medium)
Fixed a foundation stacking exploit
Stricter melee / projectile AH (reduced padding)
Fixed cave bucket lift animator being stripped from server builds
Fixed mesh pop in (cave_medium_medium)
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed some deployables being placeable partially inside constructions
Fixed bucket lift never going back down (hopefully)
Fixed mesh pop in (cave_large_sewers_hard)
Fixed mesh pop in (cave_large_hard)
Fixed NREs from entities that spawn as child objects of cave pieces
Merge from save139 (caves)
More culling volume fixes for cave_large_medium
Culling volume fixes for cave_large_medium
More mining tunnel layer fixes
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)