userandrecancel
reporust_rebootcancel

10,536 Commits over 4,324 Days - 0.10cph!

10 Years Ago
Nerfed roof stability
10 Years Ago
Cherry picking goosey's shit from prerelease
10 Years Ago
Fixed UI notifications getting stuck on reconnect (RUST-1099)
10 Years Ago
Disabled research tables
10 Years Ago
Fixed item ownership distributing far more than 100% of total XP
10 Years Ago
GC--
10 Years Ago
EAC update
10 Years Ago
Merge from prerelease (gunplay reboot + music system)
10 Years Ago
Removing music assets because Unity
10 Years Ago
Removing music prefab because Unity
10 Years Ago
Removing music code because Unity
10 Years Ago
Music system (again)
10 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
10 Years Ago
Rocket LOS check improvement (RUST-1139)
10 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
10 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
10 Years Ago
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10 Years Ago
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10 Years Ago
Animal damage uses base protection again
10 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
10 Years Ago
Scene2Prefab monuments
10 Years Ago
Fixed protective armor absorbing damage from animal attacks
10 Years Ago
Cleanup
10 Years Ago
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
10 Years Ago
Fixed 5 second save spam
10 Years Ago
Fixed excessive reach on certain melee weapons (for example the rock)
10 Years Ago
Fixed NRE in PlayerMetabolism.CanConsume
10 Years Ago
Potential fix for rare NRE when cancelling loading screen
10 Years Ago
NRE fixes
10 Years Ago
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
10 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
10 Years Ago
Arrow damage type impact effects and headshot sound
10 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25
10 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
10 Years Ago
Tool cupboards can no longer be placed on foundation stairs
10 Years Ago
Removed obsolete protection property info from game manifest
10 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
10 Years Ago
Projectile velocity is no longer randomized Projectile velocity is no longer causing RNG damage Projectile damage falls off linearly with distance (after an initial max damage distance) Projectiles can specify effective projectile range + corresponding damage multipliers Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult) Weapons and weapon mods can adjust projectile damage, distance and velocity separately Network++
10 Years Ago
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
10 Years Ago
Damage properties are stored on projectiles Shotgun buckshot uses headshot damage multiplier of 1.25
10 Years Ago
Rocket LOS check improvement (RUST-1152)
10 Years Ago
Warn on duplicate bone ID in skeleton properties
10 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
10 Years Ago
Reverting some model state tick changes I believe to be fucked
10 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
10 Years Ago
Added bone name to vis.damage
10 Years Ago
NRE check