10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Removing music assets because Unity
                
                
                
                
             
         
        
            
            
            
                
                Removing music prefab because Unity
                
                
                
                
             
         
        
            
            
            
                
                Removing music code because Unity
                
                
                
                
             
         
        
        
            
            
            
                
                Check protocol version after the branch since the Steam beta kick message is easier to understand
                
                
                
                
             
         
        
            
            
            
                
                Rocket LOS check improvement (RUST-1139)
                
                
                
                
             
         
        
            
            
            
                
                Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
                
                
                
                
             
         
        
            
            
            
                
                ProjectVersion / ProjectSettings b25 auto updates
                
                
                
                
             
         
        
            
            
            
                
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                Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▋▉▇▊▉ ▇█▋▍ ▊▅▍▇▇▍ ▊▆▋▋▅▄ ▅▅▌▉▆█ ▊██▅▋▋▋▊▅▌▊▊ ▍▋▌▊▉▅▅▄▄▄▅▋▍ ▇▊▆▉'▇ ▉▄ ▆▌▋▇██ ▇▆▊▊▌▋▊▄ / ▌▇▅▉▉ ▋█ ▆▇▉▆▋ ▆█▄█▅▋▆▉▇
                
                
                
                
             
         
        
        
            
            
            
                
                Animal damage uses base protection again
                
                
                
                
             
         
        
            
            
            
                
                Industrial building windows use separate colliders (on the transparent layer)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed protective armor absorbing damage from animal attacks
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed projectile speed verification getting inaccurate when server FPS are insanely high
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed excessive reach on certain melee weapons (for example the rock)
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in PlayerMetabolism.CanConsume
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for rare NRE when cancelling loading screen
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
                
                
                
                
             
         
        
            
            
            
                
                Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
                
                
                
                
             
         
        
            
            
            
                
                Arrow damage type impact effects and headshot sound
                
                
                
                
             
         
        
            
            
            
                
                Reduced bow / crossbow headshot damage multiplier to 1.25
                
                
                
                
             
         
        
            
            
            
                
                Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
                
                
                
                
             
         
        
            
            
            
                
                Tool cupboards can no longer be placed on foundation stairs
                
                
                
                
             
         
        
            
            
            
                
                Removed obsolete protection property info from game manifest
                
                
                
                
             
         
        
            
            
            
                
                Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
                
                
                
                
             
         
        
            
            
            
                
                Projectile velocity is no longer randomized
Projectile velocity is no longer causing RNG damage
Projectile damage falls off linearly with distance (after an initial max damage distance)
Projectiles can specify effective projectile range + corresponding damage multipliers
Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult)
Weapons and weapon mods can adjust projectile damage, distance and velocity separately
Network++
                
                
                
                
             
         
        
            
            
            
                
                Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
                
                
                
                
             
         
        
            
            
            
                
                Damage properties are stored on projectiles
Shotgun buckshot uses headshot damage multiplier of 1.25
                
                
                
                
             
         
        
            
            
            
                
                Rocket LOS check improvement (RUST-1152)
                
                
                
                
             
         
        
            
            
            
                
                Warn on duplicate bone ID in skeleton properties
                
                
                
                
             
         
        
            
            
            
                
                Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
                
                
                
                
             
         
        
            
            
            
                
                Reverting some model state tick changes I believe to be fucked
                
                
                
                
             
         
        
            
            
            
                
                Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
                
                
                
                
             
         
        
            
            
            
                
                Added bone name to vis.damage
                
                
                
                
             
         
        
        
            
            
            
                
                Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when shooting players in Perf.Playermodel scene
                
                
                
                
             
         
        
            
            
            
                
                Reduced max projectile damage falloff over distance
Increased projectile damage falloff distance
                
                
                
                
             
         
        
            
            
            
                
                Increased effective distance, projectile velocity and damage of semi auto rifle slightly
                
                
                
                
             
         
        
            
            
            
                
                Spears use arrow damage type when thrown
Added throwable damage properties
                
                
                
                
             
         
        
            
            
            
                
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                Twig building tier takes damage from arrows