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10,662 Commits over 4,566 Days - 0.10cph!

11 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
11 Years Ago
SpeedTree wind settings
11 Years Ago
Removed tree component from a bunch of clutter prefabs
11 Years Ago
Icesheet prefabs use LOD grid
11 Years Ago
Removed tree component from hemp
11 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
11 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
11 Years Ago
Fixed some decor prefabs missing from asset bundles
11 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
11 Years Ago
Unified some bush prefab settings
11 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
11 Years Ago
SpeedTree billboard shadow casting toggle editor tools
11 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
11 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
11 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
11 Years Ago
Fixed reflection error
11 Years Ago
Include client version (changeset) when disconnecting because of an exception
11 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
11 Years Ago
11 Years Ago
Merge from main
11 Years Ago
Clamp world size to 6000
11 Years Ago
Temperate mountains
11 Years Ago
Arid mountains
11 Years Ago
Terrain basemap includes terrain painting layer
11 Years Ago
Mountain topology textures
11 Years Ago
Mountain splat maps
11 Years Ago
Mountain splat settings
11 Years Ago
Mountain splat transfer implementation
11 Years Ago
Editor texture channel copy tool for mountain masks
11 Years Ago
Disabled mountain splat transfer (slows down terrain generation too much for now)
11 Years Ago
More distance between prefab mountains
11 Years Ago
Updated wire plugin
11 Years Ago
Hacked wire plugin to work with different connection offsets on every object
11 Years Ago
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
10 Years Ago
Post process terrain slopes near water to reduce wave clipping
10 Years Ago
Tweaked biome distribution and transitions
10 Years Ago
Fixed micro cliffs sometimes spawning on roads
10 Years Ago
Water level test does a quick check for river water depth
10 Years Ago
Wild pumpkin and corn spawns are their own separate entities (don't have to be watered, spawn fully grown) Mushrooms only spawn in forests (on ground where no grass is growing) so finding them is easier Converted collectable spawn populations to the more balancing-friendly population scaling mode
10 Years Ago
Bushes and clutter rocks stay away from forest splat (to make mushrooms there easier to spot)
10 Years Ago
Increased mushroom count
10 Years Ago
Fixed that some airfield walls were floating slightly above terrain
10 Years Ago
Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
10 Years Ago
Some monument loading time optimizations
10 Years Ago
Slight bush density reduction
10 Years Ago
Driftwood spawn patch size tweaks
10 Years Ago
Slight clutter rock density reduction
10 Years Ago
Merge from main
10 Years Ago
Network++ Save++
10 Years Ago
Manifest