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10,832 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Fix for argument out of range exception in road generation on certain seeds
9 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
9 Years Ago
Network++ Manifest
9 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
9 Years Ago
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
9 Years Ago
Beach slope tweak
9 Years Ago
Additional rock spawns for forests
9 Years Ago
Custom maps keep hand-painted cliff topology, add auto-baked to it
9 Years Ago
Merge from main
9 Years Ago
Custom map clutter topology (auto-baked for now)
9 Years Ago
Water rock materials
9 Years Ago
River clutter
9 Years Ago
Removed some terrain adjustments from underwater rocks
9 Years Ago
Field rock splat tweaks
9 Years Ago
Merge from dungeons_art
9 Years Ago
Merge from procgen
9 Years Ago
Merge from main
9 Years Ago
Subtracting 13980 (temp powerline fix)
9 Years Ago
Forest rock clutter and bushes
9 Years Ago
River source prefab adds decor topology
9 Years Ago
Various splat mapping improvements
9 Years Ago
Cliff mesh variety and visual improvements
9 Years Ago
Tweaked waterside rock terrain adjustment
9 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
9 Years Ago
Temp fix for missing powerlines next to roads
9 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
9 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
9 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
9 Years Ago
Merge from main
9 Years Ago
Merge from procgen
9 Years Ago
Merge from main
9 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
9 Years Ago
Another layer of exploit safety for direction properties
9 Years Ago
Server compile fix
9 Years Ago
Building protection reboot
9 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
9 Years Ago
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
9 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
9 Years Ago
Updated skeleton damage multipliers
9 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
9 Years Ago
Prefab mountain topology updates
9 Years Ago
Fixed regression that caused rocks to occasionally overlap roads
9 Years Ago
Micro cliff tweaks
9 Years Ago
Merge from main
9 Years Ago
Randomize road width slightly Rivers react to obstacles in a more natural way Reduced river and road vertex count slightly Fixed riverside and roadside topologies reaching too far around rivers and roads Tweaked river and road splat adjustment fade Fixed rivers sometimes randomly failing to be added to the water map (physics weirdness) Added normal smoothing factor to road and river meshes Fixed mesh normal discontinuities when rivers and roads have to be split for collider perf
9 Years Ago
Merge from main
9 Years Ago
First terrain splat pass no longer calculates slope
9 Years Ago
Road and river side cliff topology
9 Years Ago
Clutter topology generation in its own script
9 Years Ago
Fix for incorrect cliff topology in certain cases around mountains