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10,832 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
9 Years Ago
Better river analysis (finds a near-optimum distribution)
9 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
9 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
9 Years Ago
Resource cluster tweaks
9 Years Ago
Removed unused
9 Years Ago
Organization
9 Years Ago
Cliff tweaks
9 Years Ago
Tree stuff
9 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
9 Years Ago
Vegetation scale adjustments
9 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
9 Years Ago
Fixed missing airfield wall colliders
9 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
9 Years Ago
Merge from save115_fixes
9 Years Ago
Clutter rocks are clientside decor (perf, collider count) MaterialSetup can be pooled / used on dynamic decor
9 Years Ago
Prefab adjustments (rock_small)
9 Years Ago
Merge from save115_fixes
9 Years Ago
Fixed escalating load times on larger maps Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
9 Years Ago
Fix for RUST-654 (turret roof exploit)
9 Years Ago
initialize conditional models on server start again
9 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
9 Years Ago
Manifest
9 Years Ago
Network++
9 Years Ago
Terrain wetness
9 Years Ago
Reject rivers on extreme slopes
9 Years Ago
Merge from main
9 Years Ago
Rock formation prefab updates
9 Years Ago
Rock heightmap adjustment tweaks
9 Years Ago
Fixed underwater rock spawn rule Fixed iceberg spawn rule
9 Years Ago
Rock clutter and cliffside tweaks
9 Years Ago
Trainyard monument topology fixes
9 Years Ago
Merge from main
9 Years Ago
Hardcoded road tinting to dirt splat layer
9 Years Ago
Various rock improvements
9 Years Ago
Fixed occasional sawtooth terrain glitch around monuments
9 Years Ago
Merge from main
9 Years Ago
Powerline generation tweaks
9 Years Ago
Merge from main
9 Years Ago
Road network generation tweaks
9 Years Ago
Fixed rocks sometimes spawning on warehouse quarry
9 Years Ago
Fixed floaty arid / beach trees
9 Years Ago
Default world size is 3000 to assure that everyone hates me
9 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
9 Years Ago
Merge from prerelease/dungeons_art
9 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
9 Years Ago
Petur's shitbag
9 Years Ago
Save++
9 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
9 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)