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10,834 Commits over 3,867 Days - 0.12cph!

9 Years Ago
StabilityEntity protobuf stores distance from ground
9 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
9 Years Ago
StabilityEntity saves and loads cached stability value
9 Years Ago
StabilityEntity protobuf
9 Years Ago
SphereEntity protobuf reference
9 Years Ago
SphereEntity protobuf
9 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
9 Years Ago
Bed fixes
9 Years Ago
NRE fixes
9 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
9 Years Ago
Fixed issue that could force LOD0 to always be visible
9 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
9 Years Ago
Fixed error spam on connect
9 Years Ago
Merge from uber-batching
9 Years Ago
Compile fixes (CLIENT / SERVER)
9 Years Ago
Merge from main
9 Years Ago
Automatic batch splitting when vertex count limit is reached
9 Years Ago
MeshCull plays nice with batching
9 Years Ago
Batched mesh readonly fix
9 Years Ago
Skip LODs that use multiple submeshes (for now)
9 Years Ago
Include mesh upload time in load balancing considerations
9 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
9 Years Ago
Retired LODBatch (use RendererBatch)
9 Years Ago
Generic deployable prefabs
9 Years Ago
Barricade prefabs
9 Years Ago
Building deployable prefabs
9 Years Ago
Merge from main
9 Years Ago
Building core prefabs
9 Years Ago
Fixes
9 Years Ago
Baseline
9 Years Ago
Merge from main, yo!
9 Years Ago
SpeedTree parameter updates for 5.3
9 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
9 Years Ago
Fixed test cave messing up CraggyIsland
9 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
9 Years Ago
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9 Years Ago
Fix for roadside decor sometimes spawning too close to each other
9 Years Ago
Manifest
9 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
9 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
9 Years Ago
Don't spawn grass on the cliffside topology
9 Years Ago
Fix for occasional floaty decor objects
9 Years Ago
Removing legacy water shaders, see if that works
9 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
9 Years Ago
Manifest
9 Years Ago
Sleeping bag exploit fixes
9 Years Ago
Forgotten file
9 Years Ago
Merge from procgen11.1 Network++ Save++
9 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
9 Years Ago
Merge from main