10,922 Commits over 3,959 Days - 0.11cph!
Fixed barricades culling too early
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
Building block prefab updates
Conditional models run on both client and server
Re-added deployer for locks (until we have something better for them)
Decay protection points use sockets (faster than physics query and actually reliable)
▄▋▍▍▋▋█ ▌▊▋▄▌▍▅▍ ▉▉▆▍█▌▄ ▄▅ ▋█▌▄▇▉▉
Retired Deployer and DeployGuide scripts
Converted all deployables to use the planner entity for deployment
Network++
Fixed external gate doors getting culled when 100+ world units away
Tweaked external gate door LOD1 distance
...but only on 64bit OSes
Enabled prefab pool by default
Fixed entity vis query ignoring entities with triggers as colliders
Tweaked distribution of rocks and bushes
Value noise decor placement parameters are now exposed in the inspector
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
Fixed potential signage NRE when database was deleted
Roof conditional model adjustments
Roof conditional model improvements and fixes
Fixed initial conditional model state
Updated building prefabs to the new conditional model system
Roof and foundation conditional model scripts
Neighbour socket type and entity link
Fixed floor frame overlapping exploit
Added floor frame shell protection
Balanced floor frame health (now identical to floors)
Fixed floor frame insert layers (collider has to be on construction layer)
Floor frame inserts can now be rotated by looking at different frame sides
Floor frames themselves can no longer be rotated
Merge from prerelease
Network++
Manifest
Added floor frame socket type
Removed pillar and block sockets from floor frame building block
Merge from stability-serialization
Fixed potential stability refresh close-to-infinite loop when loading old savegames
Fixed issue that prevented server savegames from loading in the editor
Merge from physics_updates