10,834 Commits over 3,867 Days - 0.12cph!
Allow attaching roofs to the bottom of other roofs again
Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
▆▍▅▌▇▇▉▉: ▌▄▍'▅ ▌▉▇█▍▇ ▇▆▅▌█▍ ▊▆█▆ ▋▍▋ ▋▍▊▍▄▌▊▌▍ ▅▋▌▍ ▆▍▆ ▊█▋▄▊▍ ▍▋██▆▆
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
Fixed rivers occasionally going through monuments
Fixed monument fadeout noise occasionally leading to floating objects
Fixed some cave_small prefab fuckups
Fixed monuments occasionally messing up rivers
Server size / seed / salt convar writeback
These look like they can be deleted
Dropped item rigidbodies correctly copy drag and angular drag if specified
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
Increased sheet metal building part base health to 750HP
Config file loading debug output
LightLOD performance regression fix
Developer tools for the F1 panel
Fixed tree skins missing from asset bundles
AntiHack player damage verification is enabled by default
Convar graphics.lodbias is deprecated
Tree quality slider for the main menu performance options panel
Merge from tree-performance (LODing and culling optimizations)
TreePerfTest exposes a seed for reproducible results
TerrainTreeBatch is now deprecated
Moved convar server.aihandlerms to ai.frametime
Moved convar server.npcrickrate to ai.tickrate
Greatly reduced AI frame time when playing in the editor (better testing perf)
Removing some deprecated stuff from TerrainConfig
Tree benchmark scene
Tree culling and LODing optimizations
Tree quality convar
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
Fixed external gates collapsing
Fixed detail texture scaling for the new rocks
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
Melee weapon damage distance check sends message to player when rejecting an attack
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
More fixes for lag exploits (RUST-315)
Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming