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11,009 Commits over 4,048 Days - 0.11cph!

9 Years Ago
Enabled prefab pool by default
9 Years Ago
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9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Merge from main
9 Years Ago
Merge from prerelease
9 Years Ago
Network++ Save++
9 Years Ago
Tweaked distribution of rocks and bushes
9 Years Ago
Value noise decor placement parameters are now exposed in the inspector
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Fix for RUST-574
9 Years Ago
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
9 Years Ago
Merge from main
9 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
9 Years Ago
Fixed potential signage NRE when database was deleted
9 Years Ago
Roof conditional model adjustments
9 Years Ago
Roof conditional model improvements and fixes
9 Years Ago
Fixed initial conditional model state
9 Years Ago
Merge from main
9 Years Ago
Updated building prefabs to the new conditional model system
9 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link
9 Years Ago
Fixed floor frame overlapping exploit
9 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from prerelease Network++ Manifest
9 Years Ago
Merge from main
9 Years Ago
Added floor frame socket type Removed pillar and block sockets from floor frame building block
9 Years Ago
Merge from main
9 Years Ago
Merge from stability-serialization
9 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
9 Years Ago
Fixed issue that prevented server savegames from loading in the editor
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion
9 Years Ago
Fix for RUST-557
9 Years Ago
Merge from physics_updates
9 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
9 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
9 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
9 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
9 Years Ago
Wall frame building shell protection
9 Years Ago
Foundation deploy volume update for RUST-457
9 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
9 Years Ago
Increased sleeping bag nobuild volume height
9 Years Ago
Got rid of legacy sleeping bag prefab
9 Years Ago
Tightened allwed ground deployment angle of shelves
9 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders