11,009 Commits over 4,048 Days - 0.11cph!
Enabled prefab pool by default
Fixed entity vis query ignoring entities with triggers as colliders
Tweaked distribution of rocks and bushes
Value noise decor placement parameters are now exposed in the inspector
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
Fixed potential signage NRE when database was deleted
Roof conditional model adjustments
Roof conditional model improvements and fixes
Fixed initial conditional model state
Updated building prefabs to the new conditional model system
Roof and foundation conditional model scripts
Neighbour socket type and entity link
Fixed floor frame overlapping exploit
Added floor frame shell protection
Balanced floor frame health (now identical to floors)
Fixed floor frame insert layers (collider has to be on construction layer)
Floor frame inserts can now be rotated by looking at different frame sides
Floor frames themselves can no longer be rotated
Merge from prerelease
Network++
Manifest
Added floor frame socket type
Removed pillar and block sockets from floor frame building block
Merge from stability-serialization
Fixed potential stability refresh close-to-infinite loop when loading old savegames
Fixed issue that prevented server savegames from loading in the editor
Merge from physics_updates
Allocation-free overlap physics queries
SocketMod_EntityCheck uses entity vis class
GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free)
Better trigger handling in AntiHack
Stopped burlap sacks from rolling around and generally being annoying as fuck
Mushrooms and hemp use load balanced LOD system
Tweaked collectable LOD ranges
Fixed invisible wood / stone / ore collectables (these need a proper model)
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
Wall frame building shell protection
Foundation deploy volume update for RUST-457
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
Increased sleeping bag nobuild volume height
Got rid of legacy sleeping bag prefab
Tightened allwed ground deployment angle of shelves
Fixed the tornado of confusion that appears to have occured in the animal footstep folders