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11,014 Commits over 4,079 Days - 0.11cph!

2 Years Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
2 Years Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
2 Years Ago
Merge from main
2 Years Ago
Merge from save239
2 Years Ago
Merge from main
2 Years Ago
Subtracting the subtract of 84325 (merge conflicts)
2 Years Ago
Fixed moonpool prevent building volumes now being too small
2 Years Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
2 Years Ago
2 Years Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
2 Years Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
2 Years Ago
Fixed sleeping bag deploy check being too strict on the tugboat
2 Years Ago
Network++
2 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
2 Years Ago
Manifest
2 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
2 Years Ago
Ocean is slightly less transparent when shallow
2 Years Ago
Increased effect of diving mask in deep water
2 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
2 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
2 Years Ago
Vehicle auth system improvements
2 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
2 Years Ago
FallbackWater material tweaks
2 Years Ago
Vehicle auth system baseline
2 Years Ago
Merge from main
2 Years Ago
Merge from save239
2 Years Ago
Server NRE fix
2 Years Ago
Water explosion tweak
2 Years Ago
Underwater / water surface explosion effect improvements
2 Years Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
2 Years Ago
Water explosion effects for all rocket types
2 Years Ago
Merge from main
2 Years Ago
Merge from save239
2 Years Ago
Network++
2 Years Ago
merge from main
2 Years Ago
Merge from save239
2 Years Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
2 Years Ago
Fixed computer station deploy issues
2 Years Ago
Additional deployables on tugboat: chippy arcade, photoframes
2 Years Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
2 Years Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
2 Years Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
2 Years Ago
Merge from main
2 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
2 Years Ago
Compile fix
2 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
2 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
2 Years Ago
Water drink prompt tweaks
2 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
2 Years Ago
Merge from main