userandrecancel
reporust_rebootcancel

10,479 Commits over 4,140 Days - 0.11cph!

2 Years Ago
Place caves before road / river / powerline generation (fixes floating pylon edge cases)
2 Years Ago
Switch between skins using Q and E while pie menu is open
2 Years Ago
Merge from main
2 Years Ago
Added EnvironmentType.NoSunlight (add this flag to any other environment type when setting up an environment volume in order to completely eliminate all sunlight, like the train tunnels)
2 Years Ago
Log tweak
2 Years Ago
Added support to connect to server via query port (used by steam://connect URLs)
2 Years Ago
Second attempt
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
2 Years Ago
Compile fix
2 Years Ago
Enable / disable building skins buttons are now triggered when releasing the mouse button rather then pressing it to prevent multiple triggers in a row when holding down the mouse button slightly too long
2 Years Ago
Fixed unnecessary GC when refreshing hammer radial menu
2 Years Ago
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Small pie menu description fix when "sidegrade" is blocked
2 Years Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
2 Years Ago
Merge from experimental
2 Years Ago
Merge from main (previous attempt failed to include a few moves)
2 Years Ago
Merge from main
2 Years Ago
▄▊▊▇▊█▋▍ ▉██▆▍, ▅▉▄▇▌▉▄█ ▋▄▅▉▄▍▄▍▊ █▌▉ ▇▄▉▊▌▌▆▉▆ ▅▄▋▊▇ ▅▉ -▌ (█▍ ▊▇█▇▉█▋▊ ▉▋▍▌▄▊ ▊▉▅▍▇█▄ ▇▉▆▊▍ ▇▍▋▋▉▅▆█ ▆▆▍▋▄▆▅▆▋ ▌ ▆▆▄▅▄ ▋▄▉█ ▍▍ ▆▌▅▊ ▉▄▌ ▌▋▅▋ ▊▉██▊▇▍) ▅▇▋▊ ▊▍█▍ ▆▌▍▋ ▄▋▆ █▍█▋▄ █▅▇█▍▋ ▉▉ ▉▊▊▅▊▉_▆▊▆_▊▅▆▆▊ ▌▍ ▌▍▅
2 Years Ago
UI RC
2 Years Ago
Subtracting 80268 (facepunch_pool_2) due to reports of server performance regressions
2 Years Ago
Add translated monument name to "monuments" console command
2 Years Ago
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
2 Years Ago
UI tests
2 Years Ago
Manifest
2 Years Ago
Fixed network read thread spinning unless decrypt queue is at capacity
2 Years Ago
Merge fixes
2 Years Ago
Merge fixes
2 Years Ago
Merge from main
2 Years Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
2 Years Ago
Merge from main
3 Years Ago
██▊▋▆█▉▍ ▇▊█▌ ▉▊▇
3 Years Ago
Skin bundle update
3 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
3 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
3 Years Ago
Wire shader tweak
3 Years Ago
Forcing recompile of wire shader
3 Years Ago
Log formatting tweaks
3 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
3 Years Ago
Compile fix
3 Years Ago
Potential EnqueueWrite NullReferenceException fix
3 Years Ago
Facepunch.Pool v2
3 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
3 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
3 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted