userandrecancel
reporust_rebootcancel

10,554 Commits over 4,324 Days - 0.10cph!

3 Years Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
3 Years Ago
3 Years Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
3 Years Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
3 Years Ago
Fixed sleeping bag deploy check being too strict on the tugboat
3 Years Ago
Network++
3 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
3 Years Ago
Manifest
3 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
3 Years Ago
Ocean is slightly less transparent when shallow
3 Years Ago
Increased effect of diving mask in deep water
3 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
3 Years Ago
Vehicle auth system improvements
3 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
FallbackWater material tweaks
3 Years Ago
Vehicle auth system baseline
3 Years Ago
Merge from save239
3 Years Ago
Server NRE fix
3 Years Ago
Water explosion tweak
3 Years Ago
Underwater / water surface explosion effect improvements
3 Years Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
3 Years Ago
Water explosion effects for all rocket types
3 Years Ago
Merge from save239
3 Years Ago
Network++
3 Years Ago
Merge from save239
3 Years Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
3 Years Ago
Fixed computer station deploy issues
3 Years Ago
Additional deployables on tugboat: chippy arcade, photoframes
3 Years Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
3 Years Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
3 Years Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
3 Years Ago
Merge from main
3 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
3 Years Ago
Compile fix
3 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
3 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
3 Years Ago
Water drink prompt tweaks
3 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
3 Years Ago
Fixed being unable to place wooden ladder on cargo ship
3 Years Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
3 Years Ago
Fixed nested child deployables on tugboat
3 Years Ago
DecayEntity fix on tugboat deployables
3 Years Ago
StabilityEntity tweak on tugboat deployables
3 Years Ago
GroundWatch fix on tugboat deployables
3 Years Ago
Cargo ship environment volume layer fix
3 Years Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
3 Years Ago
Added environment volume to sewer branch (water physics issues)
3 Years Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
3 Years Ago
CodeGen