10,828 Commits over 3,867 Days - 0.12cph!
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options
Removing more unused code
Added Q / E indicators to pie menu
Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
Merge from building_skins_3
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Place caves before road / river / powerline generation (fixes floating pylon edge cases)
Switch between skins using Q and E while pie menu is open
Added EnvironmentType.NoSunlight (add this flag to any other environment type when setting up an environment volume in order to completely eliminate all sunlight, like the train tunnels)
Added support to connect to server via query port (used by steam://connect URLs)
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Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
Enable / disable building skins buttons are now triggered when releasing the mouse button rather then pressing it to prevent multiple triggers in a row when holding down the mouse button slightly too long
Fixed unnecessary GC when refreshing hammer radial menu
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
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Small pie menu description fix when "sidegrade" is blocked
Can no longer "sidegrade" except from default skin
Resolved multiple skins of the same tier not showing
Merge from main (previous attempt failed to include a few moves)
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Merge from main (facepunch_pool_2 subtract)
Subtracting
80268 (facepunch_pool_2) due to reports of server performance regressions
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
Add translated monument name to "monuments" console command
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
Fixed network read thread spinning unless decrypt queue is at capacity
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
Enabling GPU skinning (test)