userandrecancel
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10,479 Commits over 4,140 Days - 0.11cph!

2 Years Ago
Fixed normals missing entirely from rivers (and I think lakes)
2 Years Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
2 Years Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
2 Years Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
2 Years Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
2 Years Ago
Merge from main
2 Years Ago
Batching fix for parented entities
2 Years Ago
Log warning when ItemSkin.icon is unset instead of failing the build
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
2 Years Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
2 Years Ago
NRE fix when no terrain exists
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed river water level being ignored by almost everything
2 Years Ago
Fixed water mesh not culling inside caves
2 Years Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
2 Years Ago
Merge from main
2 Years Ago
Merge from main/shader-improvements/merge/aux2merge/final/final2/final2 (2)/new folder
2 Years Ago
Merge from water5_final
2 Years Ago
Merge from main/shader-improvements/merge
2 Years Ago
Merge from water5_final
2 Years Ago
Another attempt
2 Years Ago
Merge from water5_final
2 Years Ago
Unfucking ifdef mess (by making it even messier)
2 Years Ago
Merge from water5_final
2 Years Ago
Compile fixes when neither CLIENT nor SERVER is set
2 Years Ago
Merge from water5_final
2 Years Ago
Adding fallback shader when no tessellation is supported
2 Years Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
2 Years Ago
CodeGen
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
2 Years Ago
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2 Years Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
2 Years Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
2 Years Ago
Adding ModelConditionTest_Outside / ModelConditionTest_Inside Adding placeholder conditional variants of shipping container floor for inside / outside
2 Years Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
2 Years Ago
Allow sidegrading to building skins of the same tier for 20% of the original upgrade cost
2 Years Ago
Adding additional terrain anchors to powerline platforms in order to prevent floating placement
2 Years Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
2 Years Ago
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options Removing more unused code
2 Years Ago
Codegen (convars)
2 Years Ago
Merge from ui_tests_2
2 Years Ago
Added Q / E indicators to pie menu Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
2 Years Ago
Merge from building_skins_3
2 Years Ago
Skin bundle update
2 Years Ago
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