userandrecancel
reporust_rebootcancel

11,029 Commits over 4,140 Days - 0.11cph!

7 Years Ago
Merge from main
7 Years Ago
Merge from bandit_town
7 Years Ago
Removed some unsafe code (test)
7 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
7 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
7 Years Ago
Added MonumentIsland test scene
7 Years Ago
Bundles
7 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
7 Years Ago
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7 Years Ago
Adjusted bandit town terrain anchors Adjusted distance between medium sized monuments
7 Years Ago
Merge from main
7 Years Ago
Reapplied terrain anchor tweaks
7 Years Ago
Merge from bandit_town_tweaks
7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
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7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
Include skins in main install
7 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
7 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
7 Years Ago
Updated skin icons
7 Years Ago
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7 Years Ago
Skin update
7 Years Ago
Cherry picking audio fixes
7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
Compile fix
7 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
7 Years Ago
Underwater crates sync position
7 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
7 Years Ago
Cherry picking 28003
7 Years Ago
Cherry picking 27985
7 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
7 Years Ago
Skin update
7 Years Ago
Cherry picking all skin & bundle changes
7 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
7 Years Ago
Cherry picking 28048
7 Years Ago
Cherry picking 28046 & 28047
7 Years Ago
Eliminated GC from TOD image effects
7 Years Ago
inventory.give takes item condition as an optional third parameter
7 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
7 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
7 Years Ago
New prefab pooling baseline
7 Years Ago
Fixes
7 Years Ago
Batching prefabs
7 Years Ago
Building prefabs
7 Years Ago
Clutter prefabs
7 Years Ago
Resource prefabs
7 Years Ago
Effect prefabs
7 Years Ago
Loot prefabs
7 Years Ago
Static entity prefabs