11,029 Commits over 4,140 Days - 0.11cph!
Added prefab pool state export to csv file (export_prefabs)
Fixed error on effect onfire.prefab
Prefab pool warmup baseline
Fixed animal spawn loop when admin-spawning them via spawn console command
Merge from prefab_pooling_3
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Fixed missing conditional model references on wooden wall
Fixed prefab pool warmup only being executed on first server connect
Fixed some entities and construction conditional models pooling on the server, which is not supported
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
Fixed IndexOutOfRangeException during prefab pool warmup
Fixed initial missing audio issues from prefab pool warmup
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
Removed ancient unused broken gib prefab
Skip LOD OnEnable / OnDisable while prewarming prefab pool
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
Reduced prefab pool prewarm count again (for now)
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
Pool all loot panels, see if that works
Prefab pool warmup tweaks
Prefab pool warmup tweaks
Fixed repair bench UI pooling issues
Update lootpanel prefab scene
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
Disabled "MoveToContainer failed!" message