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10,831 Commits over 3,867 Days - 0.12cph!

4 Years Ago
4 Years Ago
Added CullBushes toggle to BuildingBlock (enabled on square and triangle foundations)
4 Years Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
4 Years Ago
Large power substations keep more distance from roads
4 Years Ago
Fixed "Rivers spawning ontop of eachother"
4 Years Ago
Applying 60624 to avoid future merge conflicts
4 Years Ago
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
4 Years Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
4 Years Ago
No longer spawn cliffs all over the prefab mountains
4 Years Ago
Various river improvements I experimented with while debugging 60538
4 Years Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
4 Years Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
4 Years Ago
Fixed transmission towers sometimes spawning too close to road
4 Years Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
4 Years Ago
Network++ Save++
4 Years Ago
Fixed SpawnHandler.Refresh not working right
4 Years Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab
4 Years Ago
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
4 Years Ago
SkyTest scene for Thai
4 Years Ago
Network++ Save++
4 Years Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
4 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
4 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
4 Years Ago
Disabled incremental garbage collector on macOS again
4 Years Ago
Applying MergeFromMain_2021_04_06
4 Years Ago
Restoring stables_a and stables_b prefab moves
4 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
4 Years Ago
Merge preparations, second attempt
4 Years Ago
Merge preparations
4 Years Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
4 Years Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
4 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
4 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
4 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
4 Years Ago
Better terrain normal calculation
4 Years Ago
Explicitly assigning bundle to all the cliff / rock collider meshes
4 Years Ago
Import options for cliffs colliders: normals set to import
4 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
4 Years Ago
FoliagePlacement cleanup
4 Years Ago
Compile fix
4 Years Ago
Cleaned up fake Steam ID toggle menu item
4 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
4 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
4 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
4 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
4 Years Ago
Better terrain normal map around cliffs, part 2
4 Years Ago
Better terrain normal map around cliffs (probably)
4 Years Ago
Better GenerateCliffTopology
4 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
4 Years Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)