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10,525 Commits over 4,201 Days - 0.10cph!

5 Years Ago
Fixed client / server mismatch around rivers (and the same thing around roads, where it was far less visible)
5 Years Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
5 Years Ago
No longer spawn cliffs all over the prefab mountains
5 Years Ago
Various river improvements I experimented with while debugging 60538
5 Years Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
5 Years Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
5 Years Ago
Fixed transmission towers sometimes spawning too close to road
5 Years Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
5 Years Ago
Network++ Save++
5 Years Ago
Fixed SpawnHandler.Refresh not working right
5 Years Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab
5 Years Ago
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
5 Years Ago
SkyTest scene for Thai
5 Years Ago
Network++ Save++
5 Years Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
5 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
5 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
5 Years Ago
Disabled incremental garbage collector on macOS again
5 Years Ago
Applying MergeFromMain_2021_04_06
5 Years Ago
Restoring stables_a and stables_b prefab moves
5 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
5 Years Ago
Merge preparations, second attempt
5 Years Ago
Merge preparations
5 Years Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
5 Years Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
5 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
5 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
5 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
5 Years Ago
Better terrain normal calculation
5 Years Ago
Explicitly assigning bundle to all the cliff / rock collider meshes
5 Years Ago
Import options for cliffs colliders: normals set to import
5 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
5 Years Ago
FoliagePlacement cleanup
5 Years Ago
Compile fix
5 Years Ago
Cleaned up fake Steam ID toggle menu item
5 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
5 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
5 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
5 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
5 Years Ago
Better terrain normal map around cliffs, part 2
5 Years Ago
Better terrain normal map around cliffs (probably)
5 Years Ago
Better GenerateCliffTopology
5 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
5 Years Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)
5 Years Ago
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
5 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
5 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
5 Years Ago
ProceduralMapEmpty test scene for just the heightmaps
5 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
5 Years Ago
Compile fix