10,831 Commits over 3,867 Days - 0.12cph!
Terrain anchors prefer above-ocean-level spawn altitude if possible
Merge from unity_2020.3.7
Re-enabling graphics jobs on macOS (done experimenting)
Disabling graphics jobs on macOS for better profiling
FIxed harbor_2 never spawning
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
BiomeVisuals now supports pooled prefabs / entities
Added CollateTrainTracks to Barren (should resolve train track issues)
Added train tunnels to Barren, plus some other fixes
Disabled global billboards on all bushes for the current perf evaluation
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
Fixed DecorScale not applying to BushEntity
Temporarily removing HapisIsland from bundles / build settings
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
Satellite dish road fixes
Merge from HDRP_Art_Backport
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
Fixed bush removal when building
Updated giant excavator topology map for better road connections
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
Fixed "Roadsigns and roadside props spawning at intersections"
Merge from HDRP_Art_backport
Added grass and decor spawners to CraggyIsland again
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
Adjusted monument topology on various monuments to create smoother road connections
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
Added globalBillboard toggle to BushEntity
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
All bushes are now BushEntity instead of TreeEntity
Separate BushEntity (much more minimal than TreeEntity)
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
Merge from tree_bushes_spawn_settings
Tree entity updates (collider and layer)