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10,831 Commits over 3,867 Days - 0.12cph!

3 Years Ago
Terrain anchors prefer above-ocean-level spawn altitude if possible
3 Years Ago
Merge from unity_2020.3.7
3 Years Ago
Unity 2020.3.7f1
4 Years Ago
Cherry picking 61164 & 61218
4 Years Ago
Subtracting 60974 and 60975
4 Years Ago
Re-enabling graphics jobs on macOS (done experimenting)
4 Years Ago
Disabling graphics jobs on macOS for better profiling
4 Years Ago
FIxed harbor_2 never spawning
4 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
4 Years Ago
Network++ Save++
4 Years Ago
BiomeVisuals now supports pooled prefabs / entities
4 Years Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
4 Years Ago
Added train tunnels to Barren, plus some other fixes
4 Years Ago
Disabled global billboards on all bushes for the current perf evaluation
4 Years Ago
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
4 Years Ago
Fixed DecorScale not applying to BushEntity
4 Years Ago
Temporarily removing HapisIsland from bundles / build settings
4 Years Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
4 Years Ago
Satellite dish road fixes
4 Years Ago
Merge from HDRP_Art_Backport
4 Years Ago
Cherry picking 60804, 60805 and 60808 (tree LOD fixes)
4 Years Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
4 Years Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
4 Years Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
4 Years Ago
Fixed bush removal when building
4 Years Ago
Updated giant excavator topology map for better road connections
4 Years Ago
Network++ Save++
4 Years Ago
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
4 Years Ago
Server compile fix
4 Years Ago
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
4 Years Ago
Fixed "Roadsigns and roadside props spawning at intersections"
4 Years Ago
Merge from HDRP_Art_backport
4 Years Ago
Added grass and decor spawners to CraggyIsland again
4 Years Ago
Cherry picking 60767
4 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
4 Years Ago
Adjusted monument topology on various monuments to create smoother road connections
4 Years Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
4 Years Ago
Added globalBillboard toggle to BushEntity
4 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
4 Years Ago
Codegen
4 Years Ago
TreeManager fix
4 Years Ago
All bushes are now BushEntity instead of TreeEntity
4 Years Ago
Separate BushEntity (much more minimal than TreeEntity)
4 Years Ago
Better TreeManager
4 Years Ago
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
4 Years Ago
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
4 Years Ago
Network++ Save++
4 Years Ago
Merge from tree_bushes_spawn_settings
4 Years Ago
4 Years Ago
Tree entity updates (collider and layer)