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10,834 Commits over 3,867 Days - 0.12cph!

5 Years Ago
ParticleSystemIK 2019.3 fixes
5 Years Ago
2019.3.3f1
5 Years Ago
Reapplying 2019.3
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Comments
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ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
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5 Years Ago
Build time optimizations
5 Years Ago
NRE fixes
5 Years Ago
Subtracting bundle shit because it's causing some problems and isn't important for the update
5 Years Ago
Bundle fuckaroo 2
5 Years Ago
Bundle fuckaroo
5 Years Ago
Codegen
5 Years Ago
Always log how much time it took to collect navmesh sources
5 Years Ago
Merge from main
5 Years Ago
Made navmesh bake at server startup ~4x faster
5 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
5 Years Ago
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Added TerrainMeta.RandomPointOffshore Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
5 Years Ago
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
5 Years Ago
Reapplied 46942 terrain map resolution clamping to prepare for 2019.3
5 Years Ago
Removed ring road from maps smaller than 4k since it takes away too much space Roadside monuments can spawn next to both main roads and side roads Place roadside monuments after all other monuments
5 Years Ago
Removed TerrainPath.RingRoad reference
5 Years Ago
Subtracting 43422 (crash fix test)
5 Years Ago
Path mesh LOD support
5 Years Ago
ProjectVersion.txt
5 Years Ago
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5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
5 Years Ago
Subtracting 2019.3
5 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
5 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
5 Years Ago
2019.3
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Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid